Always nice to see a fellow indiespelsutvecklare :)
Play game
Uncook's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1859 | 3.455 | 3.455 |
Overall | #3625 | 2.687 | 2.687 |
Enjoyment | #4184 | 2.273 | 2.273 |
Presentation | #4490 | 2.333 | 2.333 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the recipe rather than the cook and your goal is to ruin the meal as much as possible by chaning the order of the instructions as the chef cooks.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Great game, the instructions were a little difficult to understand, but it was a fun game to play!
Fellow cooking gamer, nice idea! Feels to fast for me to process but concept is good!
A fellow reverse cooking game fan. At first I was a little confused what to do but I really like the idea that you need to mess up the idea as much as possible. I especially liked seeing the chef rush around the kitchen trying to create the messed up food. Nice job!
I really like the idea - I don't particularly mind that I can't see exactly what the chef is doing, I kind of like him just zipping around being a mime. I found it hard to tell when I had successfully messed him up because of the way that the list elements change position after the task is completed (or something like that, I couldn't tell exactly what was happening). Really fun idea, and I enjoyed it.
Funny idea, it would be hilarious in a more complete version to actually see the dish and whole kitchen getting messed up! (with the chef who looks proud of himself haha)
I liked the Idea and presentation, however I did not understadn what my actions actually did
the gameplay is a bit scuffed but the idea is definitely there, it'd be cool to see this expanded into something where the tasks can be done in any order, with the player trying to maximize efficiency in their path.
great work !
Thank you very much! Appreciate the honesty, the gameplay is definitely scuffed. I got lost in trying to make all the systems work together and put way too little effort on the player's interaction with the game (arguably the most important part). If I expand the concept I would definitely like to include more scenarios where you're allowed to mess up the order, right now things have to occur in a logical order where all prerequisites have to be met for the chef to accept an instruction.
I love the icon page -- I'm not entirely sure if I understand what I'm doing but the idea of switching the steps around to mess up the cook is pretty funny.
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