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jr.chen

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A member registered Jul 07, 2023 · View creator page →

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Was amazing working on this project with everyone! Hope players enjoy it as much as we did making it :D

Cool, thanks for the clarification :)

I think this is a great and polished game. I played up to level 6.

Small feedback: there was some confusion with what the bucket did, as it seemed to fill to 5000 and then go back down. Also, when I pressed escape to attempt to pause it, I was not able to get the game to continue.

I liked the feeling of the game, seems like most of the mechanics and themes are fairly well integrated. It plays very smoothly, and was quite fun :).

Thank you for the review Dekels :). Christos did an amazing job with creating the art, and we kept the mechanics extremely simple so that we could focus on making more levels and polishing the feel of the mechanics. 

I've left a review for your game as well, wish you luck! 

Great game, liked the theme and the gorgeous art and animations.

I think one thing that could be improved is the feeling of the platforming / jumping, could be slightly easier to do jumps on (as it can be hard to gauge right for jumps). 

A very well polished game with a great cohesive theme and style :).

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Aw. I'm sorry to hear that ganja! Would it help if I upload a playthrough/guide? 

I assume the beetle and the last forest level are quite challenging.

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Pretty fun game! 

I think the music slider is good to have, though an effects slider would be nice as well. 

Overall I like the theme and mechanics of the game. It is fun to progress and to play. My favorite weapon to use was the SMG. Great game overall!

Yes, the spacebar would be nice! 

I think I finished level 3 and was on level 4. I usually try to finish all the games I play before rating them, but I have been a bit pressed for time, so it was hard to dedicate further time to playing. 

I see, now I understand the rationale! Hm, I think perhaps what you could implement is a 'sixth sense'. This will put a little directional circle when enemies are in a certain proximity, pointing out where they are coming from. This allows the player to slow down and avoid being ambushed. The other reason I pointed it out was because one of the things that killed me most often was the dashing the ghost does after getting enraged. When they have more health than expected, I would often take unexpected hits. 

In regards to level design, checkpoints after unlocking each 'wing' would probably make each level a lot more manageable, that would be nice to have :). 

And your post seems fine to me, I think because I posted such a long feedback, you replied in kind and that's fine :). It gave some interesting insight into how you developed the game, thank you :).

Hope to see your game develop further, it is fairly fun. 

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Ah, I see. Thanks for pointing it out. Yes, the audio balance for the first piece is a little off, though the next few pieces are louder for the later levels.

We'll take this into account for audio balancing and also when we implement the audio options, thanks!

Cool, was able to get it working. 

It was a great game! I had fun playing it.

A few pieces of feedback:

Middle button to dash is quite awkward to use on some mouses, recommend setting up an alternate key such as space or shift as well.

Some ghosts take a lot more hits to kill than others, is there an indicator for this?

Levels feel a bit too long, and messing up means restarting from the beginning, so it is somewhat tedious to have to repeat parts very often

What I found excellent:

The text guidance, though a bit wordy in some areas, really help as tips during the playthrough. If these are polished, they will be very helpful.

It is very fun to hack and slash the enemies and juke them. This mechanic is quite fun.


Overall a great game! Hope to see you make more games in the future :)

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Hi woodenspatula! Thanks for playing the game! There is music for all the screens/levels of the game - are you having trouble hearing it for your browser? If so, please let us know so we can troubleshoot.

If it is due to the volume being low - there will be options to increase or decrease the sound of effects and music as an improvement at some point. Hope that helps!

Good game jam submission :). 

One thing I felt while playing the game is that the hitboxes are a bit funky - if you play and stand beside the little bugs they don't do anything except wiggle around you, but later on you may suddenly die when in the middle of the level. 

I liked the music and the theme of the game, especially the bullet hosing and horde mechanics. Hope to see it continue to improve :) 

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Couldn't seem to play the game unfortunately! Got the following error:

Unable to parse Build/Web Gl.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.

Not sure if this will help, but hopefully it resolves it: 

https://stackoverflow.com/questions/72453065/unable-to-parse-build-build-framework-js-br#:~:text=This%20can%20happen%20if%20build,%2DEncoding%3A%20br%22%20present.

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Ah, I see.  The dithering effect on the background could look a little different the full two bit look for sure. Thank you for the feedback, we'll take it into consideration!

Wish you luck in your next game as well :)

Great game! I feel that the world is a little big and empty, and this combined with the endless horizontal loop makes it easy to get lost, even with the proximity meter. The fence that you can pass through is also a little unclear in detail, making it semi-confusing to work with.

Other than this, I enjoyed the music and theme. I like the originality and premise of the game, good work!

Pretty good game! I liked the design and feel of the levels, as well as the creative use of lights. It's great work for a game jam game! I feel there are a few things that can be done to improve the game:

The pacing of levels could be slightly tweaked so it is progressively more difficult.

Perhaps more levels with different mechanics, eg. enemies, could add some more dimensionality to the game-play for those who are not only into sobokan games.

I would love to hear some 8-bit calming music, would add a lot of ambience to the game. 

Finally, some very brief instructions on what each tile represents, and an intro that gives a view into what the character is trying to do.

Look forward to seeing how this game will evolve, keep me posted if you update it! :)

Overall great game! The six levels offered a good amount of difficulty, it was great for a first completed game jam! 

I think there are two things that would make the game more fun. Primarily, the collisions were wonky and somewhat frustrating to work with, as it means you need to wiggle your way through areas. Adjusting the collision boxes to be more uniform and with round edges should fix this. 

Secondly, some audio and music would be nice in a game where vision is limited. It would be cool if different types of furniture had different sound effects when hit. The music speeding up would also add to the tension. 

It was a fun game overall, felt that it had a fun theme, interesting art style, and original idea! Look forward to you participating in more game jams :)

Great game! In terms of improvements, I feel that more levels would be good, and the last two levels seemed to have bugged out on me when I switched the light while on a surface, allowing me to walk on air. More clarity on what pieces I can or cannot walk on would be nice.

As for what I found awesome, the art direction is very nice! I like the subtle animations done on the subject. The sound effects, though a little on the louder side, were pleasant and fit the theme, like the music. The originality and theme are great. A great entry overall! :)

Pretty good game! I liked the design and feel of the levels, as well as the creative use of lights. It's great work for a game jam game!

I feel there are a few things that can be done to improve the game:

The pacing of levels could be slightly tweaked so it is progressively more difficult.

Perhaps more levels with different mechanics, eg. enemies, could add some more dimensionality to the game-play for those who are not only into sobokan games.

I would love to hear some 8-bit calming music, would add a lot of ambience to the game. 

Finally, some very brief instructions on what each tile represents, and an intro that gives a view into what the character is trying to do.

Look forward to seeing how this game will evolve, keep me posted if you update it! :)

I'm glad you enjoyed it Moonstickman! What aspect of the art would you like to see an improvement in?

Hi all! I am jr.chen, one of the devs for the game.

Here is my high score for the game, can you beat the time for my run ? :) 

Fun game, great graphics, and fast paced! Might benefit from letting players know to use the mouse for controls, but once I got the hang of it was quite fun :)

Great game, the instructions were a little difficult to understand, but it was a fun game to play!

Nice game! It was hard to play against myself, but I like the potential strategies that could go on with the role-swap system in place. :)

Loved the goofy dances and animations. the red animations when failing the dogs made me sad. Overall a great game, though I had some trouble with the red dog eating the bones. 

Interesting game! Had fun with the mechanics and traversing the map.

Great game, love the art and thematic elements! 

Feel that it would be nice to see the health of your creatures, as it starts to become difficult to track over time. Also, better descriptions of the creature abilities.

Had a good deal of fun playing, thanks for the excellent game :)

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Thanks for the review! I am glad that the concept of the game was conveyed properly :).

Yes, zooming out and the ability to lock the camera is possible. I am also thinking about the possibility of controlling camera movements with WASD or directional arrows. 

And in regards to speed, changes we might implement could be better AI and difficulty scaling up over time as the princess levels up, moving faster and faster. Hopefully this addresses this particular concern :P.

Will post a small update for the game following the GMTK voting  end!

Thanks for the review! I am glad that the concept of the game was conveyed :).

And yes, better AI work was being worked on for sure. This is the team's first game jam, so we had been busy getting the princess to move and the tile-placing system in place, so there's definitely a lot more we'd like to do for the game if we have a chance.

One of those changes would be the difficulty scaling up over time as the princess levels up, moving faster and faster.

The unity background is also a thematic part of the level. One of the planned mechanics is a 'suspicion' or 'mood' meter, and as the player happens to come across these kinds of suspicious or unfinished areas that bar starts to fill and can lead to a game over.

Will post a small update for the game once the GMTK voting is ended!

Great work! Like the theme of the game! I felt confused at first as I had not read the instructions, and wasn't sure who I was playing as, but figured it out after reading through and playing a bit longer. A good game overall :)

Great work! Like the theme of the game! I felt confused at first as I had not read the instructions, and wasn't sure who I was playing as, but figured it out after reading through and playing a bit longer. A good game overall :)

Thanks for the review! I am glad that the theme of the game was conveyed :).

And yes, better camera work was on the list to be done for sure. This is the team's first game jam, so we had been busy getting the princess to move and the tile-placing system in place, so there's definitely a lot more we'd like to do for the game if we have a chance.

Will post a small update for the game once the GMTK voting is ended!