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A jam submission

night shiftView game page

Submitted by dan (@dan__games), acid_cookie (@AcidAcicookie), RyanTung — 2 hours, 13 minutes before the deadline
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night shift's itch.io page

Results

CriteriaRankScore*Raw Score
Is the graphics 1 bit?#15.0005.000
Gameplay#553.7273.727
Originality#1353.6363.636
Theme#1633.7273.727
Overall#1763.4553.455
Art#2003.2733.273
Music#4471.3641.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I really enjoyed this!

I personally would have enjoyed more difficult puzzles and a faster difficulty curve, but I play a lot of Sokoban-style games like this so I might not be the best audience to judge.

(+1)

neat

Submitted(+1)

Fun little puzzle game, with a nice mechanic. Good job!

Submitted(+1)

That was great!

I ended up finishing all the levels, the level design here is EXCELLENT!!  its not too easy but not crazy hard, that last level took me like 5 mins!  when i just gave up and reset the scene suddenly it was super easy and got it in a second :D


Really good job!


Please rate my game too :)

Submitted(+1)

it's a cool sokoban, with good use of light

Submitted(+1)

A quite enjoyable puzzle game. I think it could've helped if there was some sort of tutorial on pushing boxes and turning the on/off switches because I was a bit confused there. The game could've maybe had some harder levels since it felt like the levels were quite samey and I didn't feel really puzzled in any of them. Maybe some more mechanics could've helped later on but other than that it was a fun game overall!! Good job on the jam :D

Submitted(+1)

Pretty good game! I liked the design and feel of the levels, as well as the creative use of lights. It's great work for a game jam game! I feel there are a few things that can be done to improve the game:

The pacing of levels could be slightly tweaked so it is progressively more difficult.

Perhaps more levels with different mechanics, eg. enemies, could add some more dimensionality to the game-play for those who are not only into sobokan games.

I would love to hear some 8-bit calming music, would add a lot of ambience to the game. 

Finally, some very brief instructions on what each tile represents, and an intro that gives a view into what the character is trying to do.

Look forward to seeing how this game will evolve, keep me posted if you update it! :)