I love the game. It is really complete with even a skill tree and tutorial. Had a blast playing it :)
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Hate Me Not's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #108 | 4.323 | 4.323 |
Overall | #124 | 4.181 | 4.181 |
Enjoyment | #263 | 3.938 | 3.938 |
Presentation | #306 | 4.281 | 4.281 |
Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your role gets reversed every time you pass the middle of the screen. If you cross over to the right side, you are the defender of the Yin Yang. If you cross to the left side, you need to avoid the aggression of the Yin Yang.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I love the design and the gameplay is very good, but the improvements are very expensive :(
Really cool, nice level of variety and the art was lovely. Difficulty felt pretty good too although I sometimes got in a hole of having no ammo and not enough spawning, maybe the ammo should spawn more if you are running low?
Very well-thought out, simple, fun game! I like how the player has to move into an unsafe area to pick up boosts and ammo to be able to defend the yinyang. The binary colors and roles suit the concept in addition to the theme, and the pixel art is charming. Great job!
Really great game. I love the art style and the general gameplay loop. The only thing is that I didn't find the cost of upgrades in the Shop.
But otherwise, everything else felt super nice. Keep it up!
This was really cool, great art style, and a lot of cool ideas, i like how the heart only attacks you while you're on the light site.
Nice play on the theme, very creative, and the visual style is pleasing to look at.
Really creative idea. The premise of having to defend a thing that is actively attacking you is pretty diabolical, and I love the way it looks like something is squirming around inside the stitched-up Yin Yang. No idea if I got close to collecting enough currency to upgrade my skill tree, but it's impressive you managed to build that in during a jam!
This feels really nice I really enjoyed, it's so addictive! also, you used the theme of this gamejam so differently to other games I played, really original and creative! Well done!
The art style is fantastic! And the player movement and shooting feels very nice! This is a very well made and polished game! Love it!
Really good interpretation of the theme, fun to play, liked the black and white artstyle !
Being killed by the very thing I am protecting is something I've never experienced before...
Really cool concept and I love the theming and the art style to match.
Would have loved to see some font that fit the art style a bit more.
Overall, really enjoyable. Great Job!
very good gameplay, very fun. I liked the choice of art style as well. I could also have a short-range attack that I could send enemies away with little damage, so I think I could put a slightly higher frequency of enemies and make the game a little more frantic lol
Oh yeah, that would also solve the problem we had in the beginning, trying to balance the spawn rate of the ammo, so that you would not run out so fast. You would have some kind of push back attack, which could deal no damage, but would buy you just a little bit of time!
Definetely will be thinking about this one, if / once we go for the post-jam development version of this!
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