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Inter-Dimension Connection's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4290 | 2.132 | 2.727 |
Presentation | #4432 | 1.919 | 2.455 |
Overall | #4538 | 1.919 | 2.455 |
Fun | #4723 | 1.706 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Both characters are connected through their health, pick ups and location. Both need to success in order to win the game.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
First off, going into the game, I was very surprised to see the amount of effort putting into the story, with an intro cutscene to boot! It seemed like a very interesting premise to describe how these settings had been created in such different ways and were now being brought together.
Comparatively, the gameplay was a bit... rough especially compared to the setup that was made before wise. I wish there had been a bit more effort put into the gameplay when compared to the intro the game. While there was a lot of focus put on the differences between the nature/technology aspects of the setting in the intro, I didn't feel like it played much into the gameplay. It would have been interesting to see more clever ways that the druid and assassin could play their roles in their swapped setting and the different way through which they approached enemies. Some more variety in challenge would have also been nice!
Speaking of combat, I'll also have to agree with the comment bellow. Some more feedback on the shooting and bigger projectiles would have also been nice. It was hard to tell where I was aiming with my character (a reticule would have been nice) and to know if my shots were hitting since they were small. The only way I could tell they were being defeated was by them actually disappearing.
All things considered, even with the harsher criticism, I hope that we get to cross paths together in a future game jam again. Here's to the best of luck to continue growing with your games! Cheers! 🐳
Thanks for that really in depth feedback! This was our first foray into game development as a whole and taking time the time you did to write this is really appreciated. We all want to come back to fix the issues and add a bit more variety and we'll keep your advice in mind when we do.
Interesting concept and the cutscenes are nice. But the Projektiles are too small and I got somehow out off boundaries in the first few seconds of the game
Thanks for the feedback :) We'll try and make them bigger when we work on it next. Hopefully we can get that sorted as well when we go back to it. We had to remake the scenes in the last hour of the jam as we lost the 3 hours of work we had done on them. The new boundaries didn't match up exactly as the older ones had done leading to that occasionally happening.
Cool intro! The story helped build excitement. The projectiles were really small on my screen. Took a while for me to realize they were there. I also really liked the music!
Thank you! We'll try and make them bigger when we work on it next :)
Nice overall concept! I also liked how you included a cutscene in the beginning; not many game jam games are able to do that. A little bit of a nitpick, but I found the font to be difficult to read.
Thanks for your kind comment :) We agree! If we had more time we would have changed it. It's something we'll do when (if?) we work on this game more in the future!
nice! the concept is cool and the gameplay is simple and fun!
Huh, interesting. I like the cutscene animation and I like the concept of switching between futuristic and duidic aesthetics.