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A jam submission

Soul and BodyView game page

a Split between the soul and the body will give you gameplay options between to dash longer or to jump higher
Submitted by Knights of Truth — 26 minutes, 26 seconds before the deadline
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Soul and Body's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#20792.9742.974
Fun#21262.7952.795
Originality#21493.1033.103
Overall#21612.9572.957

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player's two states body and soul change in different levels .. each with its distinct abilities (Dash and Jump respectively) ..the states can split and join as the level dictates

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted

Good game!!

Well done!!!

This game is a good game in the perspective in level design, but could really use some polish in the programming and movement design.

When moving around I would expect that the game would use more of the same keys for input. You have left and right for directional movement, but why have spy for jumping? when using the up arrow would work just as well?

The overal movement is a bit too fast for my liking. Especially the dash. The game would be more precision based and more skillful if the player has time to do his inputs. Personally I would love to see the float speed halved/two thirds of what currently is so that I can better see what is happening. Another example is the falling speed, which is also way too fast for me.

When dashing it will always default of dashing to the left. Even after having moved to the right. I would have expected that the dash direction would move with the latest movement direction input.

The overal hitbox detection and switching between states is rather unresponsive and needs a lot of polish to work well. Using the diamonds is very finicky and switching states becomes frustrating to do well.

The game is not necessarily hard to navigate, but it is fun play through. It has some pretty great level designs and would love to see these expanded and polished further.

Overall I really do enjoy the concept of switching between states and getting different abilities between the different states. For concept this has some great game design I would love to see explored further.

There is a bug when jumping into a tree makes you stuck and disables gravity. Aka you can freely float around without falling down. This persist after resetting the level forcing a soft lock. Forcing me to reboot the game.

If you want to see the vod of how I played the game then here is the link.

Submitted

The mechanic of having each character have different abilities and switching on-the-fly works really well! The dash is fun to use but smartly limited by not being able to jump.

I did have a lot of trouble with the final level, as the platforming required some fast inputs, but I did beat it in the end. I'd love to see more done with these mechanics!

Specifically some more puzzle-oriented levels (how do I get from X to Y with the moves I have?) rather than precision, as that was the part I had most trouble with.

Submitted

Sorry for not getting a chance to play your game during a stream but I am running out of time and had a hefty amount of games to get through so I am just playing and rating at this point! Thank you for your understanding :D

Submitted

Really tight platformer. I found the mechanics of switching a little hard to follow, and the levels a bit tough as such. 

Viewing comments 25 to 21 of 25 · Next page · Last page