Submitted
Shoot-a-Can Jr.Play game
ChainStack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #615 | 3.762 | 3.762 |
Overall | #968 | 3.460 | 3.460 |
Presentation | #1232 | 3.429 | 3.429 |
Fun | #1255 | 3.190 | 3.190 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Use your chain to hook platforms together in this puzzle platformer!
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Comments
I really wish you had a dedicated button for the grapple - having to aim it by holding a direction and pressing jump again while in the air is really awkward. The style is cute but it was too frustrating to control for me to get very far.
Submitted
Cursed FlailReally cool concept! I like being able to traverse around in the air by grabbing the blocks.
You also made great use of the main mechanic in your level design and puzzles - great work!
Submitted
Telephone TroubleInteresting concept! But think controls need some refinement was quiet hard to even get past the first levels.
Submitted
Keyboard DungeonThe game looks great, you really nailed the simplistic art style. Difficult game to get the hang of, especially keeping yourself out of the way of the blocks coming back at you. With a little more refinement and maybe a more gradually difficulty curve, I think this has a lot of potential.
Submitted
Death Switch (demo)Gotta give credit where it's due for the tilesheet: https://www.kenney.nl/
I believe it's the 1-bit platformer kit that I used.
Thank you for the feedback, might revisit the game later! Stay tuned :)
Interesting Concept! Reminds me of Celeste Platforms that launch you across the room with momentum. I wish the controls were mapped a bit differently, and the 1-bit art style confused me at the very beginning about what blocks I can and cannot grapple to. Overall great work!
Submitted
I'll Take Your Word For ItControls are a bit funky and player seemded to get stuck more than enough of the pulls. The idea behind is clever and I like the minimalistic art style :)
Submitted
Space Road TruckersThank you and yes, definitely funky! Controls should be reworked, especially considering that the original idea was to use the chain as a swing first, then press the button to detach, launch the platform and gain a double jump. The game would have been much different, much more dynamic and probably more fluid. Really had a hard time dealing with Unity's tilemap system and dynamic collisions, hence the stuck movement. I'll see if I can work on that.
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