This game is pure 🔥
Recent community posts
Impressive content for a jam! Really loved the last flying part and the twist. I'm happy I got to the end. I sadly skipped a lot of dialogue so I missed the condition, but it was fun to play!
I wish I could start to fly more easily, without needing to charge the space button and going in the direction I'm currently aiming. It would make the transition more fluid. (Maybe you can still charge though if needed?)
The grid movement fits super well with the aesthetics! Feels like moving small plastic toys on a playground.
Not sure how to progress with the snake and the ice cube though! Tried a few things, but couldn't get it. But overall, the puzzles works well!
Thank you for the feedback! Just played your game, great concept!
Dunno if you created the art yourself, but I just used a tilemap from kenney.nl :)
Wish I could have done more art wise, but I had to do the jam in 24 hours so I did what I could!
I got to download it from the Asset Store actually, Unity put it back for a little while afterwards. I think your best bet would be to ask directly customer service about it. That's what I did and they were able to tell me that the version was coming back to the asset store in about a month. Sadly they removed it now, since I believe it only works with 2018.3 or something. Good luck!
Great concept! Love that you have to think about how the components are combined together. Would love to see that concept being expanded upon. I got stuck at the room with the 3 gates, seems like there was a lot of cubes that I couldn't access in the top left corner of the room, not sure if I was supposed to reach them or not.
Thank you and yes, definitely funky! Controls should be reworked, especially considering that the original idea was to use the chain as a swing first, then press the button to detach, launch the platform and gain a double jump. The game would have been much different, much more dynamic and probably more fluid. Really had a hard time dealing with Unity's tilemap system and dynamic collisions, hence the stuck movement. I'll see if I can work on that.
Cool concept! I wasn't able to go through the second level, but I think I got a bug since I couldn't move the block up or down (It was fixed at a certain level). Apart from that, really liked it!
Thanks for the build!
I was wondering if you still have the project files on your computer? Unity decided to deprecate the project a few days ago on the Asset Store... :(
I would definitely interested if you could share them!