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Liquid Billiards's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #945 | 3.600 | 3.600 |
Overall | #972 | 3.457 | 3.457 |
Fun | #1006 | 3.314 | 3.314 |
Presentation | #1190 | 3.457 | 3.457 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Combine coloured balls together to complete each stage
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The design is clean, I like its simplicity. I found some of the game play tedious at times but otherwise pretty nice game
props to you for making so many things adjustable like the power! Cool game :)
Really cool concept and a nice take on the theme! I really enjoyed the puzzle aspect and it was generous to not limit the number of shots used to win. Now you just need some sort of shot count leaderboard!
Really cool! I like the concept. I couldn't get the left stick to work on a gamepad but good on you for attempting to implement gamepad support for a jam game anyway! Mouse and keyboard worked fine.
Thanks for pointing this out. It looks like there's a bug where the left stick stops working once you start using the mouse.
Pretty fun game with an interesting puzzle mechanic. Would've been nice to maybe have seen a move count or something so you could try and improve on future playthroughs and the camera seemed to position itself strangely at times where if you needed to shoot down and to the left, it would be hard to see where you're going.
All in all though, good game, well done!
Great mechanics, and great use of theme. Sound would have been really cool. The camera is really slow and clunky, wish it was zoomed out a little. Had a bunch of fun with this!
Fun to do and easy to understand!
Nice game !
Easy to understand and the game art is great !
Camera and trajectory lines were a bit wonky, but overall it was pretty neat. I think the level design really lent itself well to doing trickshots, which is always fun.