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TetherGeist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #10 | 4.417 | 4.417 |
Fun | #11 | 4.365 | 4.365 |
Presentation | #14 | 4.663 | 4.663 |
Originality | #91 | 4.221 | 4.221 |
Ranked from 104 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This is a puzzle platformer that dynamically changes as you separate and rejoin with your spirit.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Great concept! Reminds me of the characther "The Forgotten" in the binding of isaac. Amazing artstyle and music!
Wow wow wow!!!! This is so beautiful and the music is so relaxing. I don't even like platformers but I had a great time with this one. Sometimes the next level would load so fast I would run straight into the spike pit 😅
Amazing work!! This could be a wonderful full game
Thank you so much for the kind words! lol great feedback on the fast loading. In the post jam version, we'd like to have a more intentional level transition animation, so this is great feedback. I'm glad you enjoyed it. Thanks for playing!
Wow wow wow!!!! This is so beautiful and the music is so relaxing. I don't even like platformers but I had a great time with this one. Sometimes the next level would load so fast I would run straight into the spike pit 😅
Amazing work!! This could be a wonderful full game
Nicely done, solid game all around. My only complaint is the keyboard controls. J is such an awkward button (for using arrow keys, it would be fine for WASD imo) for how crucial it is.
Thank you for the kind and thoughtful feedback! We actually had a discussion about this exact thing. We originally used left shift, but in playtests that sometimes activated people's "sticky keys" function on Windows. So we opted for J, assuming that the player would use two hands, one to control the character and the other to split/rejoin the spirit. I agree the WASD controls feel much better than arrow keys with J. I've only really playtested it with the WASD actually. My favorite is with controller though.
For our post jam build, what button besides J would you recommend we use for spirit splitting to accommodate people playing on arrow keys? Thanks in advance! And thank you for playing!
My pleasure! I love giving feedback. And yeah I feel, haha. Choosing controls for a game are so difficult since each player is so different. For arrow keys, I feel like X might work well? With C as jump. A and S would be nice but they overlap with WASD unfortunately.
Well done. Great concept and execution.
Thank you for the kind words!
Very fun gameplay! Later levels have a great amount of challenge.
Thank you for the kind words! We really wanted to ramp up the difficulty so it's super great to hear that it hit the mark!
Awesome art and design! The main mechanic is satisfying. The movement speed is a bit fast though IMO, very easy to overshoot. Unfortunately I had a crash in one of the later levels when I collided with a platform partly side-on while teleporting to my ghost. I love the idea and something about the setting is really intriguing, I'd be curious to see where it goes if you make a full game out of it!
Thank you for the kind words and the thoughtful feedback! You're not the only person to feel the movement is too fast, myself included. I think the momentum compounds when you rejoin with the ghost too, making it really tough to control sometimes.
Also, thank you for calling attention to the platform bug! That's something that we're aware of, tried to slap a band-aid on, and still couldn't quite debug in time for the jam. It's honestly validating to hear that you too found this bug, so we know it's worth digging into.
This is excellent feedback that will make our post jam version all the better. Thank you so much for playing!
This is a got a super awesome game mechanic and sweet art, dude this is awesome!
Thank you so much for the high praise! We put our hearts and souls into this thing :)
Damm, I am jealous. Just the mechanism and graphic blow me away.
Thank you for the kind words and high praise! We honestly spent a ton of time brainstorming, designing, and planning out the mechanism and how it would interact with different elements. Who needs sleep right? The graphics are thanks to our phenomenally talented artists Rae & Noah Allen (power couple!).
Wow, you did this in 48 hours? Impressive! Solid game mechanics too, on top of perfect graphics!
Oh and I found a secret! :)
Thank you for the kind words! I'm still blown away at how much we accomplished in 48 hours. All thanks to an incredible team and severe sleep deprivation..
Lol and thank you for showing us that "secret." This kind of feedback is super valuable. I'll be sure to add that to our debug list in our post jam version :)
Better than celeste
Okay hold up... You might not realize this, but you may have given our team here the greatest compliment we could ever imagine. Celeste is a masterpiece. I'm flattered to even be compared to that game. Thank you!
This was great! The central mechanic is simple to understand, but flexible enough to account for different level designs. I would say the movement is a tad sensitive, but aside from that, it's great! You should be proud!
Thank you for playing and for the kind and thoughtful feedback! I agree that the movement feels a tad sensitive, especially when rejoining with the spirit (momentum seems to compound). We're excited to tweak the feel of the movement with more time in our post jam version!
Just dropping a preemptive "thanks for playing!" comment in here. I love this community and I'm super excited to play everyone's games!