Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

TheMightyHUG

49
Posts
2
Topics
1
Followers
A member registered Aug 31, 2018 · View creator page →

Creator of

Recent community posts

Sorry about that, due to a mistake on our part we uploaded an older version of the game by mistake, and then failed to catch it in playtesting. Thank you for playing though! We'll upload the fixed version after voting is over.

(1 edit)

Sorry about that, due to a mistake on our part we uploaded an older version of the game by mistake, and then failed to catch it in playtesting. Thank you for playing though! We'll upload the fixed version after voting is over.

Thank you for playing!

I enjoyed this very much! The keyboard sound is great.

I liked this one very much! Art, concept and sound are all very cute, and the gameplay was pretty fun.

I really like the background. The idea is cool too, it's one we considered as well.  Having specific objectives for the quest-giver is simple and clever way to make the concept work. well done.

Very cute, love the art

Very cute, love the art

(2 edits)

Hm, yeah, I guess we should have come up with a way to signpost or hint at the solution (since it's pretty non-obvious). Thanks for playing!

Thanks haha that one is very home made.

That's a good point, thanks for the feedback! And thanks for playing!

Thanks for playing!

great!

I think you're missing the executable

This one was a lot of fun! hitbox on the swing seems a bit unreliable, but stellar overall

Well done, good presentation especially.

Excellent execution of a simple but powerful concept! I really liked both the gameplay and the mood. If the spelling and grammar errors weren't intentional, consider leaving them in anyway because they add to the charm.

Awesome art and design! The main mechanic is satisfying. The movement speed is a bit fast though IMO, very easy to overshoot. Unfortunately I had a crash in one of the later levels when I collided with a platform partly side-on while teleporting to my ghost. I love the idea and something about the setting is really intriguing, I'd be curious to see where it goes if you make a full game out of it!

Great job! Very good choice on the art style and solid gameplay feel. Only a shame you didn't manage to do more with the key mechanic of joining health (or I just didn't get far enough to see it lol)

It looks like a fun concept, but unfortunately I couldn't figure out how to interact with the cat or the mess it creates. I tried all my buttons. Did I miss something?

This might be my favourite way to interperet the theme (of what I've seen). In terms of execution, I like the visuals and atmosphere.   The main mechanic brings interesting tension as I keep wondering what my soldiers will do. 

I often tell the soldiers to hold fire when we have to cross a crowded area, only for them to stand around until it expires and cause a massacre! Could be something I just haven't understood about the mechanics, or maybe there's something missing there.  Some way to manage their positioning and facing maybe. 

Thank you! Reading this made us happy :)

Cheers! :)

Hahaha thanks, I'm glad you enjoyed it!

I didn't realise a controller was required! That explains why nothing worked. Thanks :)

ahhaha glad that the x32 version worked for you as well. Don't know what the problem with the x64 might be...

Sorry for being sorry. Hope you liked it?

Unfortunately I can't figure out how to actually play it? Tried button mashing but nothing worked.

It's an interesting concept, though for the life of me I can't get the car to do anything. Once I get stuck, even if I click the ducks away from everything but the command I want, I still don't seem to get out of that spot before the timer runs out. It might be easier to do something if the ducks had a (longer?) minimum time they stay in one place un-clicked. It's also unclear when the ducks actually act on a button, do they do it continuously? after a short delay? Whatever it is, maybe it could use some tweaking.


The environment looks really good! so it's too bad I didn't manage to see more of it.

Strange! They all worked on my laptop. Have you tried the x32 version? that should also work on a x64 machine.

A ZIP FILE CAN BE DOWNLOADED VIA A GOOGLE DRIVE LINK ON THE GAME PAGE! Sorry for the inconvenience :)

Nice graphics! The game play seemed rather plain and uninteresting to me, I think that it would need to be developed further to be a fun game to play.

Cute game, like the idea, but had no idea what to do to get out of the tutorial. Tried shooting pretty much everything, including the boss... and then tried every other thing I could think of. Am I missing something?

Very cool idea, but quite frustrating to play since you need to use the exact right word combination. Got completely stuck on level three unfortunately. Would love to give this game another time when more word combinations are accepted :)

Very amusing game! It would improve dramatically if there were some more things to catch, other than Jim, Kat, and the boot. I love the atmosphere and the art. Well done!

Neat concept! I like the idea, and the animations feel quite smooth. There are some issues though, mainly with understanding the controls. It is unclear how to select which of the commands you are editing, and unclear how to begin shooting and moving when commands have been entered. In addition, a grid may make it clearer how many movement commands are needed to be in front of an enemy to shoot them.

I hope that you will find time to polish this game, it's a really nice idea!

Simple game with a simple concept which works. Not bad!

There are some wrinkles to iron out however. I get stuck on the instructions screen and have to restart the game to get back to the menu. And during the game itself, because there is nothing keeping the mouse inside the window, the cursor occasionally drifts outside of it and then no clicks are registered. Perhaps there is a way to stop the cursor from leaving the game when in windowed mode?