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A jam submission

NotSo SpaceyView game page

Defend the solar system, with your LightGrenade Bullets and the power to create a planet, Chibaku Tensei style.
Submitted by s4shrish
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CriteriaRankScore*Raw Score

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are in SPACE and to defend you can create Planets that exert gravitational force. This can make your movement go OUT OF CONTROL.

Did your team create the art for this game during the 48 hour time slot?


We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?


We created all audio during the game jam

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I liked the gravity mechanic, but I wasn't to sure what I was meant to do


Yeah, sorry, there's no endgame here. Didn't have time in the jam to program it, or any story.

But there IS a goal for peeps if they really want it, as I have made the enemies to spawn every 5 seconds infinitely, and you can check how long your PC can hold out before the physics computation get too much for the PC. Yeah, but sorry I couldn't program in more stuff.


really like the idea!


I like that the "out of control" nature of this game doesnt come from RNG like other games, its usually due to your own mistakes as a player! Would like to see more!


Oh thanks. Yes, this was actually inspired by a jutsu from the anime Naruto Shippudden, which was Chibaku Tensei, which is also the project's codename. The actual name isn't actually any good, so I dunno. 

It was based around the fact that going "Out of control" usually happens when an "external force" exerts more control than the person, like a dog on leash dragging the owner forward.  Hence using gravity more than magnetism or a physical force felt better.
Or the other definition of "Out of control" is "going berserk", which is also pretty good, like the Goose from Untitled Goose Game. Eh, it was a good theme.


Cool game!


Nicely done, real nice visuals and the flying felt really good while still being slightly out of control. I'd add some impact to the shooting (it was quite hard to tell if things were being hit), sound would certainly help with that, and I'd restrict the shooting to 2D to make it slightly easier to hit things.


Thanks for playing the game. You got that spot on, I set the Freeze Z value for my player character, but forgot to do so with the enemies and the bullets. 
I would have added the sounds if I had few more hours, I actually missed the deadline by 5 seconds, literally the questionaire caused me to do that, and then I had to email Mark for the extended grace period.
Also, the enemies were supposed to shoot as well, and hitting a planet was supposed to drain health, but couldn't happen.
Well, it was a good jam. Thanks.


Great visuals for the game :D, 

Really like the idea.


Thanks. Wish I could have had a little more time/ managed time better coz there was a lotta planned stuff that I couldn't add.
Thanks for playing.


What a pretty game! Really liked the visuals, also first got stuck on the earth :D but managed to fly away


Oh thanks. Being grounded to a planet was supposed to take life, but for some reasons OnCollisionStay wasn't triggering, and I couldn't debug it in time. But thanks for playing.