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UCHUU PROJECT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3924 | 2.121 | 3.000 |
Overall | #4001 | 2.200 | 3.111 |
Presentation | #4053 | 2.200 | 3.111 |
Originality | #5230 | 1.571 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your weapon choices are out of control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
love the random weapons :D
kinda reminded me of enter the gungeon with all the bullets going every where o:
good job!
Thank you so much! Gungeon was definitely one of the inspirations for the game, and I'm glad you enjoyed our game!!
Pretty fun overall, but I think there are a couple things that would help make it even more enjoyable. More weapon variety would be great, right now all the weapons are so similar that my strategy as a player doesn't really change based on which weapon I have. And secondly, some kind of visual indicator for player/enemy health would be nice.
I totally agree with you! Both of those things were in the works, and there are tons of weapons in which we've drawn the sprites but ran out of program; most of the weapons even share the same script. The health bar is entirely my fault, I just ran out of time to put it in when I decided to during the last few hours of the jam haha. (Rip the rocket launcher where the homing missiles were literally "homes")
I like how the weapons change and the bullet-hell-ness of it all, also that flamethrower is fun haha. good work!
Thank you so much!
Amazing little game! Really fun and the art/music is very nice.
Thank you so, so much! It means a lot to hear this, especially from someone named BakaCirno :D
Love the colour scheme and overall art direction! Audio works well with the style too!
Thank you! It was a bit hectic, and we ended up scrapping 3 + 2 bosses due to time constraints, despite the fact that we had the majority of sprites all drawn out :)