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SUPER STORE BLACK FRIDAY BINGE DRINK ENTROPY's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #702 | 3.750 | 3.750 |
Overall | #1087 | 3.300 | 3.300 |
Fun | #1187 | 3.150 | 3.150 |
Originality | #1543 | 3.300 | 3.300 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control a department store clerk that has to manage between his stress and sobriety levels. If any of those get too high, your lose control over one aspect of the character
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
What an amazing game! 5 stars... The art is so pretty! And love how the screen responds while you are getting drunk.... I crashed the game after level 2 but still had some amazing time... Gj!
LOVE the art and audio! Getting fully drunk definitely made me feel genuinely nauseous so good job on that too lol
I see that the stress mechanic wasn't able to be fully implemented but I think its a great concept with whats there
Neat idea for the theme! I love the visual and audio changes as you fill the bottle up. The spin on the room is almost enough to make you dizzy playing, and the inversion of the directional controls once you've had too much is brilliant. Very nice work.
Man, this is so fun! Getting way too drunk got me a little headache, but I think that's fitting... lol nice work
Neat work on arts and sounds, the mechanics are really good as well, i felt like leaving a hard party and going to work (not that I've done this... or did I....) hahaha
Overall a very fun game, great job!
What a solid game all around from the drunk mechanic and the anger management to the audio and artstyle!
Loved the music and audio! Very cool you were able to do both so well in 48 hours! Drinking heavily simulated real drinking very well I think. I drank to the max and got nauseated. 10/10 would drink again. Good job!
Thanks! I really had a blast doing the audio for the game, glad you liked it :)
I like the idea and the visuals. The character feels so slow, I feel like having a ! bubble above my head just like the customers, hehe.
One thing I don't understand is what's the incentive to drink in the game? Note that I only played the web version, so there might be some mechanic that didn't work.
Anyways, love the game :)
glad you liked it :) didn't have enough time to balance the game well enough.. you're supposed to drink to avoid stress caused by customers, stress causing panic attacks.
By the way, these "!" Are supposed to be words, but WebGL deleted that and the working build was ready 2 minutes late :'D