Decided to check this out because of the stream. It was interesting but just a little to confusing with the explanation, and the explanations more explain whats going on more than the actual mechanics, which is confusing. Its also just hard to navigate because the balls will hurt you on contact. I think that you should be able to walk right by the things without them attacking you, maybe like they will be even less likely to attack if lazy, more likely to attack if aggressive. That way you may want to keep them lazy so they arent as hostile. The actual way you interact with them isnt that varied either, theres just "make plant" and a variety of "poof particles" that do different things. Id like to see some different things. Like, this is a little dark so maybe not, but just an idea, one thing is maybe if a ball is too aggressive or too old and sick, you have a tool to put them down. As i said, just an idea, probably doesnt fit the cutesy atmosphere here... Maybe put them in a cage instead idk. Im sure if Mark Brown kept playing he'd say something like "what is causing the player to have to make interesting choices here?" because that is also a factor. I dont really see what's forcing the player to make interesting choices, you see the balls change a different color, and you go to the box and try to make them not that color. Theres definitely potential here, but a lot more could be done. Keep it up!
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Critter Crib's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2197 | 3.030 | 3.118 |
Overall | #2798 | 2.630 | 2.706 |
Fun | #2807 | 2.515 | 2.588 |
Presentation | #3702 | 2.344 | 2.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The creatures have many characteristics that evolve regardless of the player. The player can only influence the creatures through limited actions.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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