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A jam submission

SlimEscapeView game page

A game we made for GMTK GameJam 2020 following the "out of control" theme.
Submitted by Andrea Molteni — 9 minutes, 19 seconds before the deadline
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SlimEscape's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#12673.1233.313
Presentation#18183.1233.313
Overall#21152.8873.063
Originality#38752.4162.563

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can't fully control your character, it sometimes freaks out and sprints in random directions.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted(+4)

Great use of both 2d and 3d art, I love the little slime.

Submitted(+5)

Nice style and artwork, impressed you made it in the jam! Good fun little game, as the other commenter below mentioned I had the most fun just screeching around at speed haha

Submitted(+5)

It bills itself as a stealth game, but I had a lot more fun with it running screaching into the levels. I love how much speed you can get, but feel the walls are overly punishing in stopping you instantly.

Submitted(+5)

Really cool game. The art is brilliant, I love it. Keep up the great work!

Submitted(+5)

Fast paced, unforgiving maze game. Feels like you should be able to sneak around the baddies by staying outside the red circles, but they seemed to detect me whatever I did.

The freak-out mechanic doesn't feel like it adds anything to the game but frustration. I love how fluidly it all moves, and it's really well presented, but it's way too harsh. Hitting a wall makes you stop instantly which is totally at odds with the slippery movement elsewhere. Usually leads to an instant death and a restart.

I'd appreciate analogue controls, on a controller. Or even using a mouse to suggest which way your little slime character should run. Might have been a better fit for the theme that way.

Interesting art style. I presume you used a Snaps pack to create the levels, and a load of hand-drawn sprites for the characters? Either way, it comes together to create something fairly unique and pleasing!