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(+5)

Fast paced, unforgiving maze game. Feels like you should be able to sneak around the baddies by staying outside the red circles, but they seemed to detect me whatever I did.

The freak-out mechanic doesn't feel like it adds anything to the game but frustration. I love how fluidly it all moves, and it's really well presented, but it's way too harsh. Hitting a wall makes you stop instantly which is totally at odds with the slippery movement elsewhere. Usually leads to an instant death and a restart.

I'd appreciate analogue controls, on a controller. Or even using a mouse to suggest which way your little slime character should run. Might have been a better fit for the theme that way.

Interesting art style. I presume you used a Snaps pack to create the levels, and a load of hand-drawn sprites for the characters? Either way, it comes together to create something fairly unique and pleasing!