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A jam submission

contROLLView game page

Made for GMTKJAM 2020 (in 5 hours in a car)
Submitted by Jiri_one — 44 minutes, 36 seconds before the deadline
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contROLL's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#31032.6803.154
Overall#39482.2232.615
Fun#41612.0272.385
Presentation#42752.0922.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is mainly about rolling dice, which is out of (your) control

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted

This is a pretty interesting idea!  I am always interested to see how people balance luck in their games, and I think you did a pretty good job with that here.  I read in the comments that having multiple rolls was a bug, so I tried playing with only one roll's worth of dice per turn and I found the difficulty to be just right.  The only major criticism I have about the gameplay is the the mirror enemies are unnecessarily tanky and tedious to fight - maybe they should take full damage instead of half while still reflecting damage onto the player?  I also noticed that getting an extra die is far more useful than increasing health, as the extra die can be used to heal far more than the additional starting health.  Other than that, the game is well made, and I had fun with it.  Congrats on finishing and submitting!

Also, I did run into the same bug as Danial, and it seems to happen whenever you drag one of the dice onto an object other than the player and enemies (like the end turn button).  I imagine you could fix it pretty easily by creating a parent object for the player and enemies and only having the dice react whenever it is dragged onto that parent object.

Developer

Thanks for the feedback! The mirror enemies are indeed a bit tanky and I'll try changing them to feel better after the jam. I now also found the bug, dragging checks where the dice is, but clicking end turn deletes the dice so the game becomes confused. Its quite an easy fix, and will fix it after the ratings end. 

Submitted

Its pretty easy I must say. While playing though, I experienced a crash: 

############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_control:

Unable to find any instance for object index '100034' name '<undefined>'
at gml_Object_obj_control_Draw_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_control_Draw_0 (line -1)

Developer

Thanks for the rating, didn't seem to find that in my testing. Could you tell me where the crash happened?

It seems way too easy.

Developer(+1)

Thanks for the rating, I just found out that the game lets you roll three times after the first roll, which isn't intended. I'll update the game with the fix after the jam.

Didn't realize that wasn't intended. That might be an interesting upgrade if you do try to make it a fully realized game.