Very unique idea, the audio and visuals were also very enjoyable and polished.
Jiri_one
Creator of
Recent community posts
Although the game is unfinished I really like the concept. I hope you can continue on expanding this and would look forward to playing a finished version.
As for feedback on the UI, I like the node side of the game, I also liked the icon art and the overall aesthetic. However, I think the slot machine could be improved, as now it looks more like an inventory screen.
Introduction
Terra Magus is a traditional roguelike with card game elements about infiltrating an enemy's palace. Only the first area (the underground tunnels leading to the palace) is available in the test build.
Controls
Mouse:
- Left Mouse button → Interact with GUI & cards
- Right Mouse button → Movement and attacking
Keyboard
- Numpad → Movement and attacking
- F1 → Stats menu
- TAB → Inventory
Card controls
Use left-click to cast a card in your hand then use the left mouse button again to select where to play the card in-game.
Right-click cancels the currently selected card.
Tips/Tricks
- Use water to cleanse status effects
- Limit the number of enemies you fight simultaneously
- Barrels might contain mana
- Agility increases dodge chance and weapon accuracy
- Strength increases damage on normal weapons
- Intelligence increases damage on magic
Thanks for the feedback! The mirror enemies are indeed a bit tanky and I'll try changing them to feel better after the jam. I now also found the bug, dragging checks where the dice is, but clicking end turn deletes the dice so the game becomes confused. Its quite an easy fix, and will fix it after the ratings end.










