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Jiri_one

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A member registered May 13, 2017 · View creator page →

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Recent community posts

Terra Magus community · Created a new topic Quick Guide
(1 edit)

Introduction

Terra Magus is a traditional roguelike with card game elements about infiltrating an enemy's palace.  Only the first area (the underground tunnels leading to the palace) is available in the test build. 

Controls

Mouse:

  • Left Mouse button → Interact with GUI & cards
  • Right Mouse button → Movement and attacking

Keyboard

  • Numpad → Movement and attacking
  • F1 → Stats menu
  • TAB → Inventory

Card controls

Use left-click to cast a card in your hand then use the left mouse button again to select where to play the card in-game. 

Right-click cancels the currently selected card.

Tips/Tricks

  • Use water to cleanse status effects
  • Limit the number of enemies you fight simultaneously
  • Barrels might contain mana
  • Agility increases dodge chance and weapon accuracy
  • Strength increases damage on normal weapons
  • Intelligence increases damage on magic 

Add any bugs in the comments here please :)

Terra Magus community · Created a new topic Known Issues
  • The shade enemy might sometimes vanish
  • Keyboard controls don't currently support using cards
  • The minimum deck size is 3 cards, which is intentional but not mentioned explicitly

Thanks for the feedback! The mirror enemies are indeed a bit tanky and I'll try changing them to feel better after the jam. I now also found the bug, dragging checks where the dice is, but clicking end turn deletes the dice so the game becomes confused. Its quite an easy fix, and will fix it after the ratings end. 

Thanks for the rating, I just found out that the game lets you roll three times after the first roll, which isn't intended. I'll update the game with the fix after the jam.

Thanks for the rating, didn't seem to find that in my testing. Could you tell me where the crash happened?

Seems like the rabbit has lost something :(

I think the idea of this game is nice, however it doesn't really work you can go below 0 gold and there are no real consequences for not giving anything to beggars or not paying pack the money. I think it would make a fun game if there would be some more content and bugfixes.

Nice game,  reminds me a lot of pixel dungeon.

Very nice!

 (I think making some more roads like a T shaped one or an + shaped one would improve thegame.)

okay, thanks for the advice, post jam version is coming in the next few days.

yeah, I've already done some tweaking but haven't uploaded it yet, because the judging is still ongoing. : )

I'll post an update on the game soon, whith a few improvements including easier wall jumping and better controlls : )

(2 edits)

In the game you don't have to wall jump from one wall to another, you do have to wall jump after jumping, and it is not very easy ;). Maybe it's a bit too hard and I'll have to change it (based on what the players say).

Edit: btw you're correct the gun is for wall jumping

thanks for the feedback :), the controlls are in the help in the menu. Think I'll add white outlines on the walls.