Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

A Mini Ship In SpaceView game page

A space shooter with slippery controls and asteroids everywhere
Submitted by LynxOfUndyin477 — 1 hour, 42 minutes before the deadline
Add to collection

Play game

A Mini Ship In Space's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#39042.3853.200
Presentation#39412.2363.000
Overall#42712.0872.800
Fun#46981.7892.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The physics engine can send you all over there the place and the controls are slippery.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Well I can certainly say it fits the theme, but not necessarily to its benefit. I honestly couldn't tell you what I was supposed to be doing besides shooting red enemy ships, I have no idea what the "resources" are for, and I couldn't figure out where I was supposed to go. The big flashing "DANGER!" indicator also proved to be far too distracting.

Developer

I see.

Next time, I'll be more considerate with your issue (hopefully I'll release an update to add a proper objective and make things more clear).

Submitted

Really cool concepts! I especially love the idea of losing control of your ship in a natural way due to space collisions. That being said, I feel like the amount you lose control is a bit extreme for how long it takes to get it back. I get that's part of the point, but spending a minute trying to stop spinning only to graze a rock and start spinning again can be a bit tedious. Definitely some great potential in here though, would love to see how it could be polished later on!

Developer

Don't worry, I'll make sure that I increase the thrust and reduce the bounce-ness of the ship.

Submitted

Not gonna lie, I had some problem to cotrol it, but i get that thats the POINT :DD

But sometimes it made me feel like the game is not responsive which is not good.

Also you got me with these graphics I think i am just somehow incline to pixel arts :DD

Still well done making game, art and music in 48 hours!!

Submitted

Love the music and the graphics aren't bad. Also not a bad idea for "out of control". The space ship is quite hard to handle and get close to astroids to actual get resources though. I suppose I wish I had a bit more control haha Overall not a bad game