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LynxOfUndyin477

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A member registered Jul 12, 2020 · View creator page →

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no

You interact with E to go through the door.

Ok I think I know what your issue is... You're not pressing E to go through the door. That's how i intended you to go through them as it was easier to program. The dying when going through a door is just you falling as there's no ground under the walls (and in hindsight that was very stupid). The reason you sometimes go through walls and don't other times is because that is one of the intentional bugs that gets randomly selected.

In what way were you dying after going through a door?

Hi,

The idea of this game is that you need to collect patches to fix the bugs. The high enemy knockback and not moving with platforms are just a couple of them. These bugs also get randomly selected for each run so you wont always have these problems. The other issues you've stated I don't really understand what you're trying to say. But thanks for the input, regardless.

a lot of it is just fluff from the godot engine. taking that away (and slightly changing how the game works a bit) and it could be feasible.

ive been toying around with it. thats the most i will say

No you can't. It's a standalone exe file.

no, its not a virus. its just what i named the file.

This game will not be updated - it is basically a mess that I do not want to touch. I do have plans to rebuild it, however.

I have already said this to a few people now so I'm going to put this at the top of the page.

It is not actually an NES game. It is just an NES-styled game made in the godot engine

I have hopped into the game to try it myself. What is going on is the following:

you have created a ladder under the bedrock. To create a ladder normally, you need to press B on an empty ground layer. this will take you to the underground section. You can get back up to the surface by pressing B on the ladder. Since there is no ground underneath the bedrock and it doesn't perform any checks for whether or not there is a block in the way, it sends you down there regardless. Going back up destroys the bedrock as it forces the block above the ladder to be air.

destroying the bedrock and allowing you to get out of bounds is a glitch. But the section you have been sent to is intentional and required to progress.

This will, however, not be fixed. The code is a complete mess and would require fully rewriting everything. I do have plans to do that anyway so that will be a good opportunity to fix it.

I might add that in the remake. I haven't gotten around to doing it yet.

This was made during a game jam and I want to leave it how it is for preservation purposes. I also don't want to deal with the rushed spaghetti code and all the bugs. Even if i was willing to go through the mess of code, there isn't enough buttons on an NES controller.

I do have plans to completely rebuild this project from the ground-up. But I currently got some other stuff to make so it may take a bit of time until then.

Unfortunately, you can't.

?

Thanks for trying out my game. You're also not the only one who played this game in a Minecraft clones video.

You're right about this being like Minincraft, as that was the basis for the game design. I do admit I didn't do a good job with executing it well. There are many bugs like:

  • Enemies noclipping in the first release version
  • Wheat was also unobtainable in the first version
  • Dropped items would occasionally follow you
  • Dropped items would also occasionally delete themselves
  • Placing thousands of chests will start to hog memory (destroying them won't clear it)

I don't have any intent in fixing these issues as this was meant for a game jam and the code is too messy. I am, however, working to completely rebuild it into an original game. The design will still be similar to Minicraft.

I have not yet posted a devlog about this, but I hope to post one some time soon.

The Linux build is in the zip file. If you're having issues with the Linux build, I unfortunately don't know how to fix it as I'm not a Linux user or even have Linux.

You can't.

oh

Yes?

What do you mean?

Thanks

Press Y on keyboard or the start button on a controller. Some of the controls are stated on the page. (I already had to say this to someone else, so I'm gonna update the page)

Sorry, but there is no multiplayer in this game. I might add multiplayer in a future version.

YO! Thanks so much for playing my game! It was made in a week (which is why it's not that stable). I plan on making a newer version, but I'm currently working on another game.

Uplink community · Created a new topic Review

This is an interesting idea right here - the enemies are joined to each other. You should make this into a proper game!

Thanks. I might actually turn this into a proper game in the future, but I'm currently making something else for now.

You can always release an update later on. Nothing bad is gonna happen.

Although the gameplay is mostly the same as the other games in the game jam, You still managed to make it more interesting. the unique kinds of joints give the game some more variety. I also noticed there was a slight speed difference between the two characters.

By the way, I accidentally found a glitch where I became invincible and the joint visually disappeared (I think I killed one of them and then the other in the next frame).

Thanks for the feedback! I do apologise for the typos and the UI style was quite low in my priority list. Will work on another update to improve it.

This game is certainly an interesting one - needing to fix parts of a ship and the turn-based way we fight the AI.

I only have a few issues with things like the fact that the button-hover sound effect sounds like someone is smacking their lips and a slight difficulty figure out how to play it.

Press Y on keyboard or the start button on a controller. Some of the controls are stated on the page.

You have my attention.

I can do things like programming, but I am best at composing soundtracks. I can help in those regards.

Hey, I could do the programming and music with you.

hey! I can compose music. Teaming up sounds like a great idea.

8

thanks

I think you exported the source code and not an exe file

(1 edit)

sure