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A jam submission

SPOOCView game page

This Screaming Possum is Out of Control!
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SPOOC's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#18483.1043.400
Overall#37132.3132.533
Fun#37512.1912.400
Originality#44802.1302.333

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In SPOOC you play as a screaming possum with a baseball bat and destruction in their mind - a truly uncontrollable force. Ruin the people's days as the police try to get everything in control.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted(+1)

Hey would love to play and rate it but I just can't get it to work, any ideas what to do? Win 7 x64 

Developer(+1)

Hello, sorry but I don't think we can help with that ): One of my friends also had the same issue on Windows 7 so I think it is some problem between the newest version of UE4 and Win7, that really is beyond my comprehension sadly, as this is our first game ever. I searched on google and tried different things but no good results came from this. It just appears to be an engine bug that hopefully will be resolved in the next update of UE4.

Submitted(+2)

loved the appearance and it was fun to bonk everything :D

Submitted(+3)

A very cute game! Although I was a bit confused about my objective and how the scoring worked.

Submitted(+3)

Looks cool! It's not that much focused I think, I didn't get the objective besides beating people up and collecting their things. Sending people to the moon with the club was good though.

Submitted(+3)

Wow, very ambitious project! I love the idea, it has a lot of potential! Great game :)

Submitted(+3)

Nice job! The art and gameplay with the "possum" felt really nice. Well done!

Developer

Thank you very much! ❤

Submitted (1 edit) (+2)

I was really confused about what the aim of the game was, what gave points or what took them away.
It feels like the game's scope was too much for the  48h limit.

Developer

Hi, thank you for your feedback! 

You are absolutely right, as it was our first game jam and the first project that went this far in the production, we had way too many ideas and way too little time. As for the points, you get them by collecting the trash/food and lose them if you get hit by the enemies. We admit the idea of the points was a little rushed.