A bit rough overall, but I had fun messing around with it! A bit more polish to smooth out the movement and some sounds and you have a great game here. :)
Really dig the visual style!
Criteria | Rank | Score* | Raw Score |
Originality | #1047 | 3.526 | 3.526 |
Presentation | #2476 | 2.842 | 2.842 |
Overall | #2791 | 2.632 | 2.632 |
Fun | #3559 | 2.263 | 2.263 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player navigates via a fast-moving, bouncy, hard-to-aim grappling hook-hand; their control is mitigated by the physics of the projectile.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
A bit rough overall, but I had fun messing around with it! A bit more polish to smooth out the movement and some sounds and you have a great game here. :)
Really dig the visual style!
The graphics were top notch for a 3d game like this one. Although I liked the concept of slippery movements, it IS a bit unoriginal. Oh yeah and I kept getting teleported when I reach the exit. Perhaps I need more orbs, I had 12. If you have to collect all the orbs to win, then I suggest you make the game atleast a bit easier for all of us. There was no audio too. A tad bit unfinished, but besides that a great game!
Leave a comment
Log in with itch.io to leave a comment.