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The Lone Guard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1095 | 3.190 | 3.190 |
Overall | #1706 | 3.048 | 3.048 |
Originality | #2155 | 3.048 | 3.048 |
Presentation | #2673 | 2.762 | 2.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The slimes at one point get out of control, they make you lose your control over the character and in a narritive sense the situation is out of control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Great game! It really got out of control pretty fast. Well done!
Thanks for sticking to the game long enough for that to happen. Often it takes too long for most people. How did you feel when you walked up and saw like 50000 giant guys there?
Kind of small :D
nice game good job i saw a lot of games with a slidy movement but makeing it a core part is just smart
The reason there is so much slidey movement is because everybody uses unity rigidbodies, as it is just easier. I decided to do the easy thing but make it look like it was proffessional.
Well done on making your first game! The slippery controls felt good, and fit the theme well.
Great for a first game, well done! The audio was a but repetitive and it gets quite laggy after a minute or so of playing. But no matter, its still very fun to play.
For me the audio lags at the start, then gets better. The songs took me like 30 minutes each as I am not that musical so i couldn't do any more.
This is like a cleverer, polished version of my GMTK 2017 entry! Well done! You could balance the game to let the player last longer and perhaps drop in more firepower to up the ante.
Thanks, ill check it out!
interesting, the movement is like constant, i wonder if you discovered this type of movement through making games, cause i had have this kind of movement sometimes when i don't reset the value on early stage of development, if it the case then is intereseting... i like it
Yeah, you don't slow down. As I coded it I knew that it wouldn't stop, but also knew that I could fix it easily by having it slow down. I decided, hey, right click would slow you down and guard (something I unfortunately forgot to tell you in the game) so I didn't need there to be an artificial max speed. I did not discover this through making games though, as this is my first game ever.
Hey this is a pretty cool game! I played it three times. The first time I did pretty well, killed about 30 slimes before the swarmed me. The second time around I died almost instantly when I ran off the edge and respawned and hit a slime. The third time I had a tactic where I simply ignored the slimes. At some point my speed was 0 because I got hit by the phlegm too much.
I really liked the particles effects on the phlegm things the slimes shoot and the particles that indicated your speed. I did not find any bugs So, all in all a fun game. A few things that were a bit weird to me:
Thank you so much for you feedback! I couldn't get a good WMD to work due to time restraints but have a half finished big boom animation.
The movement is very clunky simply because of the speed, but if i slowed it down the phlegm is VERY difficult to avoid, and it has no effect towards the last couple of lives.
I found the respawn in center weird as well and beg you for an idea. I probably could have made slimes not spawn in the middle. That would be smart.
I have no idea either what to do with hitting the edge. Maybe you bounce off? Haha, I know how you feel with the time constraints! You did an awesome job despite them.
I really appreciate it but with bouncing off you got stuck! Or you just flew right past them! Thanks for the feedback!