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A jam submission

EscortView game page

Submitted by Binky — 3 hours, 21 minutes before the deadline
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Escort's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#9273.5863.586
Overall#14753.1383.138
Fun#19812.8282.828
Presentation#20063.0343.034

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Directing an out of control spaceship

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted

Really interesting concept, I wish I had a controller because the Keyboard input was quite challenging

Love the gameplay but the controls just made my life a lot harder to play with and it is a bit difficult in playing it just like others mentioned in the comments. But the best thing is how you can control the ship in different angles and not just in 4 directions when playing with keyboards which is bad when being limited to.

Submitted(+1)

Interesting idea! Although the game could have benefited significantly from a better movement system. Your projectiles being able to knock you around also makes the controls a lot harder. Good try!

(+1)

I like the concept and the presentation, though the controls on the keyboard make it difficult enough to just steer myself, and I also couldn't get past the first gate.  I see this was designed with a controller in mind, and that said, I would probably go for a system where you use the mouse to steer for the PC.

Developer(+1)

Had plans for a control system like that, but ran out of time before I got a chance to try anything.

Submitted

I was never quite sure what to do.  I tried bumping into the cargo, i tried shooting it, but wasn't able to get around the first corner so it's hard to really rate this one.

Developer

Thanks for commenting. That's understandable, the interactions are a bit tricky to get the hang of. I've added more to the description to make it a little more obvious how to get it to move.