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Out of Home's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2348 | 2.889 | 2.889 |
Fun | #2684 | 2.556 | 2.556 |
Overall | #3127 | 2.519 | 2.519 |
Originality | #4366 | 2.185 | 2.185 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The ship cannot be controlled with arrow keys. It only moves by shooting bullets. Also the ship moves in random directions due to navigation malfunction.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Nice game, I would have liked more level
At first I though the obstacles where some kind of repelling magnets, but after I destroyed them all I got pushed in a radom direction (which i found out was the intended way). While I think it would've been nicer to have magnets pushing you away, the conecpt was really nicely implement.
PS: I really like the chill music :D
Nice short game. The random impulse could be telegraphed more with some sort of effect.
I like the look of the game. Easy to understand what the goal is - communicates very well and concentrates on the important things only. I thought you could only move by shooting but then realised cou can destroy things with the same mechanic, too.
Thank you very much for your comments! I was planning to add a special ending when all the obstacles are destroyed, but didn't have the time.
The game could have used a little polish here and there, but the concept is really nice. The music however, is such a nice touch. It sets the mood and makes the game really engaging. My suggestions would be to take a look at unity's animator competent and maybe have the obstacles move in ways to challenge the player.
I love the concept of moving the player by firing. I've seen it in other games, but having it take place in space is special, at least I think so.
Omg, thank you very much for your feedback, it is so valuable! I will definitely try to add more dynamic to the obstacles. I really loved that you liked the soundtrack. I was aiming for the feel of emptiness of the deep space.
That's exactly the feeling it gave. In a peaceful sort of almost meditative tone.
Here's some other small ideas to maul over.
I'd maybe add some audio feed back with each shot. Something that can be lowered down with a audio source component and maybe a lil screen shake when you bump into stuff. I thinks that's all the feedback ideas I have.
Thank you very much again!
I can add a very smooth shooting effect that can complement the soundtrack while giving an audio feedback to the player.
Camera shake feels like a good improvement too. Also the player can be informed differently for different types of level restart, like bumping into obstacles or going out of the screen boundary.
Thank you very much for your detailed feedback. I will try to improve the game based on them. And good luck with your submission too! I will play it as soon as I am in a Windows PC.