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Biggest problem to solve in your design?

A topic by Muximus created Aug 06, 2019 Views: 243 Replies: 6
Viewing posts 1 to 5
Submitted

What was the biggest problem you had to solve in your design???

When doing game jams, I usually find it difficult to NOT latch onto the first somewhat decent idea that pops into my head. I decided really early on in the jam that I was going to focus on a game where you can only take one step at a time. The problem I had was what to do next....walking isnt really a game on its own and I wanted to do something somewhat out of the ordinary (rather than just making a plain old endless runner game).

I then figured I wanted the game to be about taking steps, so I really tried to make each step as juicy as possible, and then went into adding a somewhat comical tone to the game with some of the obstacles and sound effects.

I'd love to hear more about what problems others ran into, and if anyone else had issues working with that first pesky idea that comes into your head.

Check out my game if you want, and link yours and i'll check it out!

https://itch.io/jam/gmtk-2019/rate/462760

It's funny how a game jam is almost turning into a full blown indie game development cycle!

Submitted

The setting.

My game tries to be "meta" in messing with the medium and in doing so, requires the player to understand who they are and where they are for the effect to work.

I  really couldn't decide whether I wanted the setting to be dystopian, futuristic, WWII, modern day, etc. The choice I ended up with definitely played a big part in the final game and what kinds of psychological manipulation I can impose on the player :~)

It's hard to explain, but here's a little teaser from it:

Which button would you press?

https://itch.io/jam/gmtk-2019/rate/462903

Submitted

That was awesome man! By far the most "meta" game I played on here by far haha. Has a lot of character for a simple narrative game. Unfortunately, I couldn't find your hash but hopefully you became a little richer from my hard work!

Submitted

Thanks! And yes my wallet feels a little bit fatter from the last few minutes ;)

Submitted (1 edit)

My biggest challenge ended up being controls I had and idea where you could only use 1 item at a time and had to frantically swap between them but instead of thinking through good kekeybinds I ended up using 1,2,3 which was uncomfortable and unintuitive either way I'm glad I joined the jam and am still proud of what I've done https://itch.io/jam/gmtk-2019/rate/461359

Submitted

Yeah I do agree with that, I love the pixel art in your game! and that thumbnail/title screen with the perspective tunnel is awesome.

Submitted

Due to my experience making games, I really wanted push myself to pump out a lot of levels and create more mechanics for the game like one-way streets and construction areas, but I figured tuning the main driving mechanic was a better use of time. In my experience, a game with one solid mechanic is better than a game with a bunch of half-baked mechanics.

https://itch.io/jam/gmtk-2019/rate/461186