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One Law's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1893 | 2.214 | 3.500 |
Design | #1894 | 1.897 | 3.000 |
Overall | #2059 | 1.950 | 3.083 |
Adherence to the Theme | #2288 | 1.739 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hey, a fellow local multiplayer submission! It's a fun little idea, but I think it could use a bit of rebalancing. The sheriffs are so slow, they're basically trivial to evade. It's also not clear when and how money respawns. And there seems to be a bug where you can run into a fence and disappear completely.
All that said, I do like the trade-off of being able to carry more money at the cost of walking more slowly. That gives you some interesting risk-reward decisions to make. It would be cool if there was an indication how much money a player is currently carrying, so the opponents can make an informed decision of whether its worth to use their one bullet on them. At the same time, I feel like the ability to carry multiple bags at all kinda breaks with the jam's theme?
Anyway, it's a cool game with potential, but I think it needs a bit of work around the edges. :)
This is a nice game, but really hard to play alone (Sorry I have no friends to play with me and test it). The visual was nice, really simple. I enjoyed the SFX and music too.
The only thing that I missed was a in-game tutorial!
Nicely done!