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Hey, a fellow local multiplayer submission! It's a fun little idea, but I think it could use a bit of rebalancing. The sheriffs are so slow, they're basically trivial to evade. It's also not clear when and how money respawns. And there seems to be a bug where you can run into a fence and disappear completely.

All that said, I do like the trade-off of being able to carry more money at the cost of walking more slowly. That gives you some interesting risk-reward decisions to make. It would be cool if there was an indication how much money a player is currently carrying, so the opponents can make an informed decision of whether its worth to use their one bullet on them. At the same time, I feel like the ability to carry multiple bags at all kinda breaks with the jam's theme?

Anyway, it's a cool game with potential, but I think it needs a bit of work around the edges. :)