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A jam submission

The quest goes onView game page

adventure awaits, no turning back now
Submitted by Joe Cordell — 2 hours, 30 minutes before the deadline
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The quest goes on's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#22301.8263.333
Originality#23491.4612.667
Overall#23881.4612.667
Design#24241.0952.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

sorry if my rating seems harsh but i dont think the choice of engine benefited you guys.

making the player choose the windowsize by console without atleast a standard setting is very playerunfriendly and already frustrating (plus not everyone will get what all the settings mean).

the idea for the theme is good, especially in a platformer it would make you think through your moves first before taking action, increasing risks.

but the execution has problems. the jumping doesnt feel good and having to hug trees to jump over them feels weird.

the ghosts come in way too quickly. the player has no time to adjust and already he sees the first ghost coming towards him. you should give him complete safety atleast until he makes his first moves in the game so the player has time to adjust to the ui and where the player stands and what pixels will be trees, stone etc.

the attack either needed a sound or animation or sprite flashing confirmation, just something. the first time i loaded the game it seemed to me that nothing happens, only after i read your tutorial again to make sure its right mouse button click and spamming attack was i able to kill a ghost.

the underling concept is definitly worth exploring, and maybe try another engine next time.

Developer

Thanks so much for such great feed back.

I feel the points on settings and user feed back when performing actions are particularly valid and i did even try making the ghosts flash when hit shortly before the end of the jam however had to cut the feature due to ghosts stopping showing up entirely.

Also i feel like using an engine with better graphical options and ui element customisation which could enable us to have implemented a better Settings menu rather than just the lazy command line input on start up.

Thanks again for your review and i will remember to check out your game when i next find a spare minute.

 

Submitted

I like this idea. But you shouldnt have enemies in the first screen, its kinda annoying to have to write in the resolutions again to try again. You should also write reccomended resolution settings because it looked weird for me, I used 1920x1080. And lastly, attacking doesnt give any feedback so i didnt know if i was attacking right

Submitted

Also this happened if i got too high up

Developer

Thanks for taking the time to review our game and for the feedback.

unfortunately my last minute attempt to make the ghost flash when hit was unsuccessful and made the ghosts invisible entirely .

also i feel the resolution option was almost completely redundant and only served to make the game seem even more disorganised and caused more hassle to users overall than should have been necessary.

and again thanks for looking at our game and leaving such helpful feedback

Submitted

Sorry but my antivirus block the game...