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Bullet Style's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #1374 | 3.098 | 4.000 |
Overall | #1786 | 2.367 | 3.056 |
Design | #1865 | 1.936 | 2.500 |
Originality | #1998 | 2.066 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a nice entry. As BirdmaskStudio already mentioned, there is some potential for improvements. Although, i liked the explorationat part of try and error, try to figure out how the bullet would behave, it's almost like playing Poolbillard.. hum but maybe a slightly different view or maybe the possibility to switch to another view would get better control. But however, i had fun playing it, well done :)
Thank you, and I'm glad you enjoyed it! I appreciate the comment and the input. If I expand on this mechanic, I will definitely make sure to look into better ways to present the playing field so that it is always clear what's happening. :)
It’s a neat concept but I think the execution could be faster. Possibly If the bullet could move quicker, and if firing again could cancel out the last attempt midway, and let you immediately try another path that would be an option to speed up play.
Something that lets you see the path of the last shot, and even a button to reset you to that position and aim, so you can build off the last attempt would be good. It’s difficult to work out a solution at the moment because the player needs to look away to see what the bullet does after firing - at least that was the case for me.
Or maybe a top down camera of the puzzle room could be displayed at the side, that lets you see the whole result of your shot from above could help.
If you have time, would love to hear what you think of my game; https://itch.io/jam/gmtk-2019/rate/461074
Thank you for the input! I definitely agree with you; the fact that you have to look away to watch the bullet isn't great when you have to reorient yourself to aim again, hoping you haven't moved too much. I considered a minimap but had to scrap it due to time constraints. I would love to explore that idea more if I continue development.
The speed felt a bit slow to me as well. It was originally difficult to track the bullet before I added a trail, so I slowed it down to make it easier to follow, but it didn't translate well into the final product once the trail was added. Definitely something to fine-tune in the future.
I'll give your game a shot (no pun intended). Thanks again for the feeback. :)