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One arm zeldalike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #129 | 4.500 | 4.500 |
Overall | #473 | 3.833 | 3.833 |
Originality | #721 | 3.667 | 3.667 |
Design | #766 | 3.333 | 3.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really enjoyed the game and the art style! but I feel like the character controls need some polish.
This is really great! Navigation is an issue, though. The player character moves just a bit too fast and gets stuck on obstacles fairly easily. I really like the concept, but level design is what would carry something like this.
Thanks for the feedback :)
Neat little game! I imagine if the game was longer, the backtracking to fetch old items could get a bit tedious. It might be better (but much harder to design) if you could generally just progress (and backtrack if necessary) with the new item. That doesn't necessarily mean that each item is a straight upgrade to the previous one, but a new item could open up paths both forward and backward.
This is really neat. I had thought of the same idea, but I didn't think I had the programming/art/design skills to implement this within the time limit. I'm glad someone tried this idea.
Even though the game was short, when the pickax opened up the path to the previous items, I got a small bit of that wonderful indescribable feeling when you finally find a safe bonfire after a long time of searching.
I'm glad you liked it :)
I plan to work more on it after jam, and make it a bit longer and add more content.
Neat idea. This makes for a cool demo, but it would be interesting to see more complex combinations of items (maybe have an item in hand be able to interact with an item on the ground). Well done
BTW, I totally expected there to be a wall at the end so i'd have to go all the way back to get the hammer. Thank you for not doing that