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A jam submission

ARIW YANATFView game page

A Roguelike In Which You Are Not Allowed To Fight
Submitted by mcmikecreations
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ARIW YANATF's itch.io page

Results

CriteriaRankScore*Raw Score
Design#5222.7002.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

It's okay but it's filled with bugs. Specifically I keep dying for no reason. I walk away from a robot and it then I just die. I'm not near anything, I'm just walking. I didn't run into anything. It happened in different parts of levels 1 and 2. Didn't even want to try the others.. I understood the luring of the robots to the holes/contraptions but outside of that i didn't really know what else to do. Needs some work. Potential, but needs work. I liked the music hehe

Submitted

I'm not sure what I'm supposed to do. I know I avoid the robots but I'm not sure where to go! I really like the concept tho! A stealth roguelike!

Submitted (1 edit) (+1)

Im sorry to say, but your game is kinda confusing whats going on. You should make the rules a bit more consisntant. Death feels kinda unfear and you loose a lot of progress, something that kinda makes it harder to enjoy.  But its clear that you put effort in and if it was polished a bit it would probably be quite fun. Edit: just realized it was suposed to be a rougelike.

Submitted

There's a lot going on, it's hard to process what's happening (Turret bullet are fast, understanding you can use your mouse is not evident too), but overall, it's good, there's good ideas and it's the things that matter in this game jam ;)

Good music, interesting idea but wasn't clear what the capabilities of different robots are. One just kind of....disappeared after a while, and that was the only way to get past it? Also, for a game that requires you to slip past bad guys, the controls are "slippery". You should stop when you take your fingers off the key, not keep sliding.

Submitted

Collisions are a bit broken and the sprites clash with each other - the floor and walls' simplistic design doesn't look great compared to the robot and player sprites, but over-all, it feels less like a roguelike and more like one-hit-death RPG of sorts.