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A jam submission

EdgewalkerView game page

How will you survive the end of the world?
Submitted by MattWay — 25 minutes, 21 seconds before the deadline
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Edgewalker's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#153.6363.636
Fun#203.3643.364
Gameplay#223.3643.364
Audio#253.0913.091
Visuals#313.3643.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Number in team
1

Does your game include art/sound packs or pre-prepared code?

Yes

If yes, please provide the source of the packs used
Uses the following assets:

3D Assets by Kenney (https://www.kenney.nl/) [Free]

Game Icons by Lorc and Delapouite (https://game-icons.net/) [Free]

Mini First Person Controller by Vitefait (https://assetstore.unity.com/packages/tools/input-management/mini-first-person-controller-174710) [Free]

Music by Revolution Void (https://freemusicarchive.org/music/Revolution_Void) [Free]

Galaxy Materials by SineVFX (https://assetstore.unity.com/packages/vfx/shaders/galaxy-materials-191773) [Purchased]

Polygon Town Pack by Synty Studios (https://assetstore.unity.com/packages/3d/environments/urban/polygon-town-pack-low-poly-3d-art-by-synty-121115) [Purchased]

Please provide a link to the project source code.
https://drive.google.com/drive/folders/1Wte-lorYAlhlp0-q_fVr2OMbkgmZFGZ6?usp=sharing

Please provide a link to a 30 seconds gameplay video of your game
https://youtu.be/wXqNN6Cjjq4

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Comments

Submitted(+1)

Really loved this idea! The one use platforms alone would've been enough but adding the tools and objective too made it really fun! 😁💕

Submitted(+1)

Despite the slightly jarring visuals, and the clunky movement, I felt the game kind of reached an almost zen-like state with the music. It was kinda theraputic trying to work out the order for it all etc. Good job for a weeks work though!

Submitted(+1)

Great use of the theme. Challenging but has a lot of return value. I wish the character movement was a bit smoother going up steps, but 'tis a minor thing. It was the only real frustration.

Submitted (1 edit) (+1)

Great job on the game! The use of the One Time Use concept on platforms with the background of it being consumed by a void and leaning into it was very interesting. The groundhog day style of using previous runs knowledge to succeed the next time is very good too. 

The music is calm, the controls are fine, the different endings is interesting, though the fourth ending of having to cover every single tile is probably the hardest one, it's made more frustrating by the fact that the character's hit box is very odd, unable to walk over small steps and being able to stick to the side corners of platforms. The Skills you get might need names too for indication of what they do, I know the first one's a jump, but what's the second one?

Hiding the safe where it is was quite clever too, Great job on the game!

Developer

The second one is ghostwalk, it's meant to let you step without destoying the tile you were on. I meant to add some vfx to make it more obvious but ran out of time - hopefuly I can make them easiet to understand this week. Thanks for the review!

Submitted(+1)

Strange, but it captures you, and without even thinking about it you have already done multiple runs. Super interesting! Great Work :)

Submitted(+1)

Really enjoyed this, it was strangely very peaceful 

Submitted(+1)

Pretty fun game,some typeos here and there which i pointed out to you on discord but overall really fun game with a lot of replayability :)

Submitted(+1)

Hey would love to play but the prologue screen doesn't scale properly for my resolution and I can't click the continue button - will happily give this a play when you upload a polished version of course :)

Developer(+1)

Hi, thanks for the heads-up, I knew I must have forgotten something when testing. I've just uploaded a version with some bugfixes, so it should work on all resolutions now. Let me know if you run into any other problems!

Submitted(+1)

Hey I had a chance to play thank you! The visuals were simple but effective, and the presentation felt really clean overall! I enjoyed exploring the village and finding the various items, and learning to collect them in a certain sequence - although I never quite found the safe so was just short of finishing it I think! The disappearing tiles mechanic was great, and the music was sweet too, great work :)