This was a blast (no pun intended)! You're given just one tool, the gun, but unlimited loops, meaning that it's a process of finding the clues, working out what place to go for in the most efficient way, and once you have the answers to the puzzles, running off to the next area and working things out from there. It also doesn't discourage exploration, however, as each computer has something to say when you interact with it, and it provides you context as to what's happening on this doomed ship. By the end of the game, I felt downright cool as I ran my way through the puzzles to the end. The writing was really enjoyable, and I love how as the end of the loop draws closer, you can hear the music creeping up on you. Every loop made progress, and everything felt really clean.
Excellent work!
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One Round, Back Around's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #5 | 4.000 | 4.000 |
Gameplay | #9 | 3.700 | 3.700 |
Fun | #11 | 3.600 | 3.600 |
Visuals | #13 | 3.800 | 3.800 |
Audio | #14 | 3.300 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in team
1
Does your game include art/sound packs or pre-prepared code?
Yes
If yes, please provide the source of the packs used
Freesounds.org for SFX
Schubert for Music
Please provide a link to the project source code.
https://github.com/Sandshee/GJL2021
Please provide a link to a 30 seconds gameplay video of your game
https://youtu.be/fWPMxrwf2Vs
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