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MattWay

15
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13
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A member registered Mar 28, 2018 · View creator page →

Creator of

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A really impressive achievement to have made all of it on your own, some great graphics, fun game mechanics and an impressive selection of levels. Well done!

Had a great time playing, though I got stuck on the reactor itself, could not find a way to interact with it. Otherwise really enjoyed the loop, the eye scaner was especially a fun puzzle and the sense of humor was great. A solid start, with some polish and maybe other levels / situations I could see this being a full game!

It's a fun little idea, but I found myself constantly second-guessing myself, with it being a little difficult to see what the items are made of - could also use more levels, maybe a performance meter across levels instead of a game over when you get it wrong? I ended up guessing my way in the end. Overall, a nice start, could see it being a full game.

An interesting main mechanic, but I had to alt-tab to see the controls - would be nice to see them somewhere in-game, maybe on top of the screen? The tiles and art are solid, but tiling seems to be a bit broken, with gaps between tiles. Overall, a good start, justn needs some polish - maybe some level rebalancing? The early levels were very easy, but I found the moving platforms really hard when you had to time it just right.

The second one is ghostwalk, it's meant to let you step without destoying the tile you were on. I meant to add some vfx to make it more obvious but ran out of time - hopefuly I can make them easiet to understand this week. Thanks for the review!

A great game that I played all the way to the end, I really liked the game mechanics and you've managed to make it immediately understandable with the audio-visual feedback. Level 8 was definitely the hardest, took me like 8 restarts with a total of 10 restarts. Great job!

A great puzzle game with awesome visuals and music, with features I'd never expect to see in a game jam, like a level editor. Could easily be mistaken for a full, finished, game. Great!

A fun idea, the sound design is nice and the levels themselves are quite interesting - could use a way to see where the player is supposed to go, maybe a compass / distance to goal? Anyway, a good start!

Awesome graphics and audio design, with some really fun weapons to boot. Nuking the boss was a little anticlimactic, but funny. I could see this being a full game for sure!

Got to level 3 with a little over a 100 kills, kept killing myself with the rockets - in terms of feedback the explosion is a bit hard to see sometimes. Also, you can shoot at an insane pace if you just stand in a corner and keep clicking - not sure if that's intended, but it's fun. Overall, had a great time, the gam  fun mechanic and I didn't run into any bugs. Keep it up!

Finished a playthough, the art and sound design were great, but the game seems beatable by just holding down the spacebar as the obstacles don't seem to appear fast enough? Also, the seagulls could use a smaller hitbox as I kept bumping into them while not touching them. The story was great and I appreciate the effort that must have went into making that cutscene.

A fun game idea and a neat play on the theme, had fun playing it but ran into some issues with the swinging animation - while I managed to beat lv 5 once, I had it crash my browser a couple of times when clipping through terrain. Nonetheless, a good start!

Finished the game, had a good time but it crashed after day 5, at the beginning of what looked like a cutscene maybe? Similarily, I had some issues with the small items, also had some physics bugs where the object would bounce off the bin and into another one - maybe making the bins larger, further apart and different colors would help? Overall, a fun experience.

Hi, thanks for the heads-up, I knew I must have forgotten something when testing. I've just uploaded a version with some bugfixes, so it should work on all resolutions now. Let me know if you run into any other problems!

The project features a mix of pre-made 3D assets by Kenney, as well as 2D art and other 3D models made during the Game Jam.