Some classic Typing of the Dead action updated here. Nice to see this idea with fresh graphics.
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Day of Darkness - A Horror Typing Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #9 | 3.905 | 3.905 |
Gameplay | #11 | 3.714 | 3.714 |
Overall | #14 | 3.810 | 3.810 |
Visuals | #17 | 3.857 | 3.857 |
Use of Audio | #19 | 3.476 | 3.476 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in team
1
Comments
I used to play a ton of Mavis Beacon Teaches Typing AND The House of the Dead (a zombie rail shooter). You've somehow combined the two and I love it. Oh, and I'm also a fan of The Evil Dead / Army of Darkness, so I'm totally digging all those groovy references (no "boomstick" though?). Great job on all counts. Super polished. Love the old burnt up paper UI and that rusty old typewriter sound of course fits the horror motif. Bravo. One of my favorite entries.
Very original idea!! I loved it :P By the way, at some point of the game, after several minutes playing, there were no more phrases anymore so the zombies killed me and I could not do anything D:
Hi! I'll be playing Day of Darkness tomorrow on stream along with several others games from the jam at 3:30pm EST. I'll be talking about any interesting design decisions as I play, and suggesting improvements if any come to mind. Please feel free to join me live, it'll be extra fun to chat together about your game while playing it :)
Interesting concept, it inspires me some ideas for a full game like a linear experience where the player needs to type the text of memories they are writing, all contextualized with the current scene.
e.g. “I moved towards the barn, - it was full of zombies, - at one point I saw a door” etc.
I like the actual game and it’s really enjoyable! I agree with everything already said by CoderAngel.
I thought this was really good! The visuals and audio did a really great job building atmosphere and both were incredibly well-done!
I thought it was funny that it tells you this game is "easy" (it wasn't).
It seems close to being a very professional indie game. I would just recommend a few minor tweaks:
1) It appeared that the phrases were purely randomized. On my first play-through, I got 3 long phrases back-to-back right off the bat. I think a more enticing progression would be to have stronger-slower zombies start further away with longer phrases and weaker-fast zombies pop-up with single small words. That would give a mixture of fast-paced action and slow burning tension.
2) I felt like the unconventional capitalization was forcing me to fight muscle memory (eg: "Coming from the Ground" - I never would have capitalized "Ground" in this phrase). Personally, I would have preferred to either leave out capitalization entirely or just keep it to the first word of the phrase.
3) I would have liked to have an audio cue indicating when I made a mistake in typing. I have a sticky keyboard and coupled with the restart penalty for mistyping a letter, I was killed off in the first area. After that, I found myself frequently glancing down to at my keys (something I rarely do in normal typing), so a "mistake" sound would have been helpful.
4) Maybe they were there and I missed them, but I would have liked to see health items strewn around that I could type at to pick-up. It would have added a sense of choice to mob moments if I had to pick between typing at the things hurting me or the health to save me. Without that kind of choice incentive, I found myself relying almost entirely on the autotargeting system.
Seriously, GREAT JOB! I don't usually bother with detailed feedback like this unless I think a game has a lot of potential - and yours certainly does!
Really good concept challenging in certain areas as u get swarmed and get massive words to type. But while playing it I was in constant fear clacking on my keyboard as zombies swarmed me really well done nice atmosphere and visuals I died a few times but kept replaying to get to the end!. The screen was a bit cropped for me but thats cause I was on the ultrawide but was still able to make out the words to type.
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