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A jam submission

DaylightView game page

Scary things can hide in the light of day
Submitted by CoderAngel — 9 minutes, 2 seconds before the deadline
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Daylight's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#243.3173.667
Innovation#343.1163.444
Overall#373.2163.556
Visuals#393.3173.667
Use of Audio#532.5132.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Number in team
1

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Comments

Submitted(+1)

super simple and super effec tive concept, you made it in one day but every mechanic is quite on point and it feels polished. Good job!

Submitted(+1)

This is so simple, but so great.

Very impressed with this one. Congrates.

Submitted(+1)

Pretty good, especially considering the time frame in which it was made. Really enjoyed the use of colors and dynamic lighting hiding enemies "in plain sight" so to say.

Submitted(+1)

This was fairly well done! For being made in one day, by one person, this is very fleshed out. The dynamic lighting was pretty cool! Good job.

Developer

Thank you! =)

Submitted (1 edit) (+1)

Pretty good idea, at first i even thought that you are losing health in a shadows so it would fit the theme more imho. But for one day this is really great job, even now it looks better than 80% games i have seen so far in the jam, and others could spend more time. Personally im not a fan of "i did game less than official jam time" as a kinda marketing tool, but if we are speaking about game i think it's really nice especially if you have done it in one day

Developer

Yeah, I discovered this game jam in its last 23 hours and liked the theme enough that I decided to go for it. I always feel bad when I join jams late because I feel like I'm not doing as much as I should. That's why I admitted to the shortened timeframe, it's like saying "I'm sorry, I can do better."

Submitted(+1)

Nothing to say about it, really good idea and well executed.

Really good time/resources optimization, being the game made in one day (e.g. I liked the use of the same colour for enemies and illuminated areas, only visible with the power-up of black circle. I imagine that didn’t require additional code, but just a smart use of colours(?))

Developer(+1)

You are correct! I just increased the brightness of the sunlight as it moved across the sky so it would to blowout the enemy's colors until they became invisible and used black rings (a color that doesn't blowout) as a contrast to reveal their position. Super easy to implement. ;)

And thank you for the compliments!

Submitted(+1)

Really enjoyed this game, especially as it's very easy to get into. Really like the art style as well, along with the dynamic lighting. Lots of levels to play though as well. Only suggestion is that maybe add an outline onto the enemies because they are a little hard to see. 

Really well made though, especially for making it less than one day :D

Would like to see it developed further. 

Developer(+1)

Wow, thank you! I really appreciate the feedback. =)