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(+1)

Nothing to say about it, really good idea and well executed.

Really good time/resources optimization, being the game made in one day (e.g. I liked the use of the same colour for enemies and illuminated areas, only visible with the power-up of black circle. I imagine that didn’t require additional code, but just a smart use of colours(?))

(+1)

You are correct! I just increased the brightness of the sunlight as it moved across the sky so it would to blowout the enemy's colors until they became invisible and used black rings (a color that doesn't blowout) as a contrast to reveal their position. Super easy to implement. ;)

And thank you for the compliments!