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A jam submission

Giant Bomb Mailbagger: Anniversary EditionView game page

Help the Giant Bomb crew out by placing mailbags into the drop-off points for the East and West coasts.
Submitted by Conor Mulligan (@conmulligan) — 34 minutes, 19 seconds before the deadline
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Giant Bomb Mailbagger: Anniversary Edition's itch.io page

Results

CriteriaRankScore*Raw Score
Giant Bombitude#104.0004.000
Enjoyment#203.2863.286
Overall#223.5243.524
Styyyyyle#313.2863.286

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Conor Mulligan

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Comments

Submitted(+1)

I would say this is maybe the best "trivia" game from the entries? Specific mailbag entries are some real deep cuts, and it's just enough mental math to get right. "Mass Effect 2? That's Alex, that's east" and making all the connections and getting points made me feel really smart, more than just getting a question right. And then mix that with some boardwalk basketball and this was pretty fun. I could see this as a 2 on two game where one from each team is in the middle trying to sift the stuff and recognize where it goes, then calling it out while chucking it towards their team mate who has to catch and do the dexterity to make sure it gets in the right basket. That sounds really fun to me.


Also, "Regular ass packages can go straight in the trash" is a motto to live by.

Developer (1 edit)

That's very kind, thank you! I'm a lousy modeller and I wish I was able to do more, but it was fun coming up with package ideas.

Submitted(+1)

A simple concept, but a pretty polished Unity execution! It could have used a little more variance in where the parcels landed or how they moved along the conveyor belt. I got a real laugh out of the Funko POP being worth 100 points if you trash it. You get bonus points for the Buckfast inclusion!

Submitted(+2)

Oh god, why didn't I think to trash the funkos that's genius

Developer(+1)

Thanks for checking it out! You're totally right about the amount of variance — in hindsight, I probably should've had at least two conveyor belts going in the scene.

Glad you appreciated the Buckfast reference — I have fond memories of slugging it behind the school as a teenager so I felt it was only right to give it a shoutout!

Submitted

Simple but effective, felt like a proper goofy Unity game