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A jam submission

Skedaddle SquareView game page

Submitted by DerpyDino35 (@DerpyDino35) — 1 minute, 10 seconds before the deadline
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Play Organized chaos

Skedaddle Square's itch.io page

Results

CriteriaRankScore*Raw Score
Music#54.0004.000
Graphics#113.8463.846
Geometricness#184.0774.077
Overall#203.5643.564
Gameplay#253.2313.231
Creativity#253.4623.462
Theme#452.7692.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

YouTube Channel
https://www.youtube.com/channel/UCyaj8BkG9esFi3I4iD0hgrg

Epicness
Maybe?

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Comments

Submitted(+1)

Fun little mobile game! I enjoyed playing!

Developer

Tysm chapapap!!! <333

Glad you enjoyed it ^^!! :DD

Submitted(+1)

Pretty solid little game. A few thoughts, though:

- Some of the levels seem literally impossible? Like, the one where you start inbetween two spheres that both move upwards and diagonally.

- There's an annoying bug where the enemies seem to turn around much faster than they usually would. Since quite a few levels depend on the enemies timing being very predictable, this leads to some losses that just feel unfair.

- Level randomization is fun, but maybe add a cooldown or something so that the same level doesn't show up every other time. Also, is your RNG weighted on purpose? It feels like I get certain levels over and over again, while I hardly see some other levels.

- Finally, in an endless game, I think you need some sort of scaling difficulty. Right now, once you've got the rooms down, you pretty much only die to impossible levels, buggy enemies or your own boredom. I'm not quite sure how this could look like in this game since something like speeding up the enemies over time would probably break a decent number of levels, but I'm sure you can come up with something

Anyway, if you manage to sort these things out, I could totally see myself coming back to this game whenever I have a phone at hand and some minutes to waste. Well done! Also, the tune is quite a banger.

Developer

Tysm chapapap!!! <33

I totally agree with the impossibility and the faster enemies - I ran out of time, and just had to build it with what I had :///

Level randomization is not RNG weighted, it is another stupid glitch that I saw after I submitted D:

You are totally right about scaling difficulty, and I think to solve that I just need to gradually incorporate harder levels :>

 Thank you so much for playing, and all of your awesome feedback ^ ^ <333 :33!!!

I have gotten a lot of feedback on how to improve this game,  so I might spend a month trying to incorporate them into maybe a post mortem :DDD

Submitted(+1)

I really liked this for a few reasons. First, as a Construct 3 developer I liked seeing someone use the swipe feature effectively in a game. The room random order was a nice touch. I did think that some of the starting positions were a little unforgiving. A couple times I was dead before I even saw where my character was located. But still a fun little game. Oh and also the ellipse transition was pretty cool too! Good job on the game!!

Developer(+1)

Tysm chapapap!! :DDD

I definitely agree about the starting positions ://

Thank you for playing!! :33 <3

Submitted (1 edit) (+1)

skedaddle skadoodle your game is now a noodle

I kinda like the music

and you're not just "maybe?" epic. YOU ARE EPIC just for making a game an submitting it !

Developer(+1)

Dang. My game is now a single strand of pasta. Frick.

Thanks for kinda liking the music :D - I didn't make it (credits in desc)

I'm EPIC? Well, that is debatable, but tysm!! ^ ^

Thank you for playing!! <33

Submitted(+1)

Love the art & music, the gameplay was such a pain with a trackpad, & what even made me hate my life is that if i die, (which i died a lot due to my trackpad) i will just … Restart the entire game, which just made me stop the game at level 7, sadly, its a good game overall, just i would wish a keyboard support too :D, & the theme is Not that clear, overall, 8 to 7.5/10

Developer(+1)

Tysm!! ^ ^

Imma really sorry about the trackpad ://///
The game was made for mobile, and when I tried to add keyboard movements, it just bugged out

The theme was umm you just had to skedaddle to the other side of the room - thats pretty much it  ¯\_ (ツ)_/¯

Thank you for playing!! <33

Submitted

Np :D

Submitted(+1)

I love the cute art and music, the gameplay was a bit iffy but the geometricness was on point. 8.5/10

Developer (1 edit)

Thank you so much!!! ^ ^

I agree the gameplay was very bugged :///

Thanks for playing!!! <33

Submitted(+1)

Great game derp! I found it funny  when you must skedaddle and it is quite nice, well done. sometimes the pink Doritos' movement can be a bit random but good job! 

Developer (1 edit) (+1)

Thank you so much dude!! The Dorito's movement got very bugged in the end, and I just had to submit what I had :///

Thanks for playing!! <33

Submitted(+1)

Great little Game, Think it could do with some improvements, Like sometimes I could see no way whatsoever to complete the level without getting hit. But I loved the art and music and I think it makes a nice little mobile game.

Developer (1 edit)

Tysm man!!!! <3333

All levels are beatable, but some of them I just felt like being a prickled pineapple and said frick it