Play game
Dismal Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #4 | 4.059 | 4.059 |
Polish | #5 | 3.529 | 3.529 |
Fun | #7 | 2.941 | 2.941 |
Overall | #7 | 3.382 | 3.382 |
Creativity | #13 | 3.000 | 3.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Talking points of your game
This is a little puzzle dungeon game I made in 3 days for this Game Jam. Loading may take a while, so please give it the time it needs.
What assets were used?
Most of the tiles and characters are from OpenGameArt.org
Leave a comment
Log in with itch.io to leave a comment.
Comments
This game has a good concept. It has a fair difficulty (but I can only speak for myself, I'm a gamer so it might not be as difficult for me as it would be for other people) that finds an interesting way to balance strategy and quick reflexes.
Also I'd like to report a bug; on the level with the swirl and the red guy chasing me (I think its like the 2nd or 3rd level), there is a part of the dark grey area that is missing colision so I just walked right through the wall towards a pathway closer toward the center.
The only gripe I have is that its a 2.5D game and the character hitbox isn't at the feet. There were moments I thought I was safe but my head got stabbed by spikes from the tile above me that I wasn't standing on. The opposite occured where I was standing on a tile and had my feet on the spikes and I didn't die. But should you adjust the hitbox, keep in mind if you make it too small at just the feet then you can't be hit by arrows or wizard blasts.
I encourage you to grow this game more- more levels, different challenges.
Edit 1 : I remembered arrows and energy balls were in the game and I had to make note of that in my suggestion.
Edit 2: I forgot to mention where I edited in my first "Edit:".
Neat game! I managed to find a shortcut on the 3rd stage letting me ease through it. It was nice being slowly introduced to new puzzles over time. I had some trouble with the spikes visuals not matching their colliders but overall a fun game.
Well polished , doesn't really go out of bounds to do anything special or very interesting, in what it does it does well. Character controller is a bit stilted, with this awkward situation of not knowing whether your half a inch in the range of arrow fire or spikes.
Nice and simple puzzle game, straight to the point. Player hit bounds arent represented well, I kept dying to spikes because of that, until I tested the player hit bounds myself. I was looking for the "restart" button at the boxes part because I failed at first try, so I reloaded and then later found out there are spawns at spawn. You should really put an escape menu that lets the player restart from anywhere at will, or just R to restart keybind. Boxes felt like they were sliding on ice, anyone looking a wooden crate expects 0 sliding. The visuals are nice and consise, but the music doesnt match as well. For the theme itself, it fits it nearly dead on, generic underground environments, spikes and pillars everywhere. The telegraph on the skeleton enemies that shoot is a very nice touch, its good that they have the pullback animation before shooting, it would be even better if the trajectory of the arrows was communicated a bit better. It looks straight, but people are going to mix up at what Y level the arrows are actually going to be. This is because players arent actually going to look at them, since the behaviour is the same every time, and there is no reason to observe the enemy, theyre instead going to focus on timing the crossings.
Overall, nicely executed.
Awesome Little puzzle games, they were challenging, while not being to hard. Awesome Job!