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Ruff Crowd's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completion | #1 | 4.429 | 4.429 |
Gameplay | #2 | 4.000 | 4.000 |
Adherence to the theme | #2 | 4.429 | 4.429 |
Well-rounded | #5 | 3.714 | 3.714 |
Innovation | #11 | 3.143 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Details
Ruff Crowd
How To Play
CONTROLS
Spacebar - Continue Dialogue
Arrow Keys - Move
Arrow Key + Spacebar - Doge Roll (1 second cooldown)
GDL DIversifiers
Purpose of Play - Your game is built just to be fun!
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Comments
(im shakign and cryign rn Ruffles would never say those things 😭)
Great premise, with great execution. It feels tastefully scuffed, with good writing and a solid implementation.
Overall, I absolutely love this game. Great work!
Anywho, if you want some nitpicks that might help to make this game even better - some visual indicator of doge roll (un)availability would be nice to have (idk maybe a slight colour change whilst on cooldown or something), and I did find it a bit difficult to work out when the lobbed tomato hitboxes became active (maybe make them translucent whilst they’re still high up in the air?). Final, not sure if this was a bug or intentional, but I noticed that the security guards in the final wave would permanently stop moving upon hitting Ruffles. Didn’t check if they still dealt damage or not in this state (only had 1 hit left so yeah lol) but it felt a bit unintended.
Poor doggo cant land a joke XD
I really enjoyed the game play, it's simple and adorable!
I like the idea of combining two phases of 'gameplay', with the narrative elements and (slow) 'bullet hell' type gameplay. Is the audio intended to be that distorted and glitchy? It sounds like the web player is struggling with the audio to me. Charming visuals and nice character design: the paw guy just can't land a joke. I'll see myself out...
The idea is so great, got me on the second joke-lines. Really liked your game