Play game
Feathersword's Revenge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the theme | #5 | 4.143 | 4.143 |
Gameplay | #8 | 3.143 | 3.143 |
Innovation | #9 | 3.286 | 3.286 |
Completion | #11 | 3.143 | 3.143 |
Well-rounded | #12 | 3.000 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Details
This game be cobbled together from all four cornarrs of t' seven seas - and by that, we be meanin' yonder game were made remotely by Team One on t' GDL discord serv-arr within t' eight an' forty 'ours o' t' game jam
Ye crew were:
* 11BelowStudio https://11belowstudio.itch.io - Gameplay design, writing, prototyping/bodging, and overall Unity implementation malarkey
* Yang https://a-big-owl.itch.io - Visual style design, 3D modelling, and environment art
* jujubee0728 https://jujuuv.cargo.site/Sound-design - Sound effects
* Moktar Ali https://moktarali8.artstation.com - Concept art
* Matthew Harper https://soundcloud.com/mattharper-3 - Music
* Kobby6-lang - 3D modelling
Team URL
https://globalgamejam.org/games/2024/feathersword-1
How To Play
Avast, me hearties! Become the FRIENDLIEST pirate to ever BLESS the seven seas, the WORLD-RENOWNED AND LOVED Captain Feathersword, armed with your COMICALLY LARGE FEATHER on your VERY FRIENDLY quest to obtain valuable FRIENDSHIP from other FRIENDLY scallywags, by wielding your COMICALLY LARGE FEATHER to TICKLE INTO UNCONTROLLABLE LAUGHTER all who stand in your path.
However! 'tis a VERY FRIENDLY world out yonder on ye high seas - and there be FUN on t' horizon, and behind every corner! Those JOLLY FELLOWS are out fer PROVIDING JOY TO EVERYONE, and Captain Feathersword do be at the top of their list of VERY GOOD FRIENDS t' give a well-deserved TICKLING!
And thus, marooned on a VERY PLEASANT island and surrounded by THOSE VERY GOOD FRIENDS who are out for FUN, there's only one way fer Captain Feathersword to get out of this WONDERFUL situation - it's time ter make them LAUGH like they've never LAUGHED before.
(use yer WASD buttons to move yer legs, and yer Q, E, an' T buttons t' swing yer feather sword at those other pirates - an' see 'ow many of 'em yer can make laugh before they do t' same t' you)
Install Instructions
there be a webgl build for yer scallywags to use - or yer can use t' windows build, and 'tis installed likewise t' any other Unity game.
GDL DIversifiers
Leave a comment
Log in with itch.io to leave a comment.
Comments
Hahahahahahaha I love the movement that is so silly and cool
this game is so nicely silly! i especially liked that the instructions are written in pirate, i couldn't help but read it in a pirate voice 😆🏴☠️
Arr, it do be pleasin’ t’ be ‘earin’ that yer be appreciatin’ t’ pirate lingo, and o’ t’ silliness o’ t’ ’ole situation.
YAR! YAR! I liked this :D
I had an instance where a fellow pirate stuck to my character and I couldn't shake it off but overall I giggled when the pirates fell laughing :D
A note on the controls: having a WebGL game where you have to use Mouse1 to do the swing attack caused the context menu to show up... I don't know if it's because it didn't capture my mouse though
I had to stop at wave 4 but not because I was beaten... I have to work! A nice game overall, good job!
With the mouse issue - it’s possible to use Q, E, and T to attack as well as your mouse buttons (as mentioned in the instructions), so feel free to have another go at it armed with this new information 🙃. tbf the mouse controls were an afterthought anyway, but I’ll bear that in mind for the future.
And, for someone finding themselves doing a ‘no attack buttons’ run, Wave 4 is a very respectable result!
Still, I’m very pleased to hear that you enjoyed your time playing this game, and please feel free to give it a rating as well :^)
But consider adding two different buttons instead of Q and E, it's a bit difficult to attack while moving with those two :D
And I did use the only left mouse button to attack and it was enough :) will retry later for sure!
yeah, I kinda was going for the ‘Lunch Special’ diversifier (playable with one hand) with that control scheme lmao, but still, very valid point.
After the rating period ends, I might go and add ‘arrows + ZXC’ controls to the game as well.
Thanks for the feedback!
welp, I’ve just released an update to it, adding this other control scheme (arrows + ZXC) to the game, among some other changes.
Well done on making a game with a full gameplay loop. The wobbly characters were fun to control, but more feedback to tell the player if a 'hit' with the feather has registered would be good. I like the touch of the laughing pirates, but an impact sound would help the combat controls feel more responsive. I survived 8 waves, is that any good?
Well, there actually are impact sounds - buuuuuuut you kinda need to be listening very carefully for them 😅 (they are kinda quiet and do end up getting drowned out by everything else), so honestly very valid criticism.
I’d say that surviving wave 8 is a very respectable high score. My own high score is 15 (ultimately getting defeated by wave 16), but then again I have the advantage of knowing how badly I bodged together the gameplay (there are exploits I am too afraid to fix for fear of breaking the bot AI again)
welp, I’ve just released an update to the game to address the hitsound issue (among some other fixes)