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A jam submission

GobsmackedView game page

A ragdoll combat game where you use whatever props you can find to fight off the theatre staff trying to kick you out!
Submitted by B1nary_B0b, nehuen23, Unlynn, NavJav, DunciRunci, Helen Lynch (@hellylovesrawk) — 18 minutes, 10 seconds before the deadline
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Gobsmacked's itch.io page

Results

CriteriaRankScore*Raw Score
Well-rounded#33.8573.857
Adherence to the theme#44.2864.286
Completion#63.5713.571
Gameplay#63.7143.714
Innovation#113.1433.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Details
Producer:

Nehuen Palacios - https://nehuen23.itch.io

Writer:

Cameryn - https://w-iiv.itch.io/

Voice Actor:

Josh McQueen - www.mcqueenmusic.co.uk

Artists:

GLin - https://unlynn.itch.io/ - https://www.artstation.com/unlynn
SalsaTuesday
Anand - https://www.artstation.com/anandshukla

Sound Design:

Sarah McRuvie - https://smcruvie.itch.io/ - https://sarahmcruvie.co.uk/
Duncirunci - https://duncirunci.itch.io/
Helen Lynch - https://play.reelcrafter.com/apollomusichub/helenklynch

Programmers:

NavJav - https://navjav.itch.io/
B1naryB0b - https://b1nary-b0b.itch.io/

UI/UX:

Meisnoob

How To Play
WASD - Movement

E - Pick up Weapon

Space - Jump

LMB + Drag Mouse - Move limb

Install Instructions
Download the ZIP file and extract its contents, once extracted you can run the .exe file for the game.

For security purposes, I recommend downloading any game through the itch desktop app rather than downloading from the website as the games will be run in a sandbox environment through the desktop app.

GDL DIversifiers

Purpose of Play - Your game is built just to be fun!

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Comments

Submitted (1 edit) (+1)

Amazing game!

Couple of nitpicks first - I encountered a few performance issues (Video memory exhausted message my beloved), the dialogue kept getting cut out by other dialogue, and the game didn’t seem to end as intended (security staff managed to throw me out towards the audience once and I was stuck behind the audience - however, instead of the expected game over, the game continued and moved on to the next level shortly afterwards as if I hadn’t been ejected from the stage). I’m also not sure if the endscreen being just a background image without any visuals/audio is a bug or if it’s just like that.

Anywho, with those nitpicks out of the way - I’m genuinely impressed by this game.

The combat system is tastefully scuffed (this is a compliment), it’s got some rather good presentation, and I appreciate the outlines given to the player character/weapons to keep them fully visible. The voice acting is rather good (shame it kept getting cut off), the visuals are wonderful, and overall I genuinely think this is a great game. It reminds me of the sort of stuff I’ve seen made by the other entrants of the So Bad It’s Good Jam, and I absolutely love that sort of stuff.

Great job, and I’m honestly in awe at how you managed to pull this off within only 48 hours.

Developer(+1)

Thanks for the compliments really do appreciate that you liked the scuffed gameplay, that’s the part I mainly worked on.

Just letting you know, we were a massive team (10+ people) and we worked on this for the entire jam duration from the 22-28th of Jan. The 48hrs restriction is in place for venues that host the game jams (our team worked entirely online).

Thanks for taking the time to give us a response, and for the feedback. I’ll definitely check out your game when I have the time :D

Submitted(+2)

Very ambitious! I can tell a lot of work went into this, and like many jams, not quite everything came together in the end. Highlights for me were the stage layout, gameplay was fun, and the dialogue lines that I heard were well performed. I would advise all jam teams, especially large ones, to test early and test often, as sometimes it is better to polish a smaller amount of content than have loads of brilliant work from team members who then don't get to see their work shine in the way that might hope. On the plus side, and always the biggest compliment to a jam game: I was well engaged, had fun, and managed to get to what I think was the win screen. Great job!

Developer(+1)

Thanks for the feedback, there are definitely things I would have done differently looking back, but we learned a lot and that’s enough for me.

Also glad to hear that you enjoyed it, I’ll definitely check out your entry too :D

Submitted(+1)

This was great! I definitely laughed a bunch while smacking the little guys with a large sword, and I really liked the level where the set pieces were on fire 🔥🔥🔥

Developer

Yeah, SalsaTuesday did a great job on the sword and fire particle effects. Glad you enjoyed it :D

I’ll make sure to take a look at your game.

Submitted(+4)

Very nice !! Had fun even if it’s a bit hard to figure out in the first run lmao. Voice actor was awesome and all the game as well !

Developer

Glad you enjoyed it, I’ll definitely make sure to checkout your game :D