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(1 edit) (+1)

Amazing game!

Couple of nitpicks first - I encountered a few performance issues (Video memory exhausted message my beloved), the dialogue kept getting cut out by other dialogue, and the game didn’t seem to end as intended (security staff managed to throw me out towards the audience once and I was stuck behind the audience - however, instead of the expected game over, the game continued and moved on to the next level shortly afterwards as if I hadn’t been ejected from the stage). I’m also not sure if the endscreen being just a background image without any visuals/audio is a bug or if it’s just like that.

Anywho, with those nitpicks out of the way - I’m genuinely impressed by this game.

The combat system is tastefully scuffed (this is a compliment), it’s got some rather good presentation, and I appreciate the outlines given to the player character/weapons to keep them fully visible. The voice acting is rather good (shame it kept getting cut off), the visuals are wonderful, and overall I genuinely think this is a great game. It reminds me of the sort of stuff I’ve seen made by the other entrants of the So Bad It’s Good Jam, and I absolutely love that sort of stuff.

Great job, and I’m honestly in awe at how you managed to pull this off within only 48 hours.

(+1)

Thanks for the compliments really do appreciate that you liked the scuffed gameplay, that’s the part I mainly worked on.

Just letting you know, we were a massive team (10+ people) and we worked on this for the entire jam duration from the 22-28th of Jan. The 48hrs restriction is in place for venues that host the game jams (our team worked entirely online).

Thanks for taking the time to give us a response, and for the feedback. I’ll definitely check out your game when I have the time :D