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A grain of sand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the storytelling well integrated into the game? | #18 | 2.704 | 3.200 |
Is the story enjoyable? | #19 | 2.451 | 2.900 |
Was the game fun? | #19 | 2.451 | 2.900 |
Is the narrative clear? | #19 | 1.944 | 2.300 |
Overall | #19 | 2.468 | 2.920 |
Does the environment contribute to the Story? | #20 | 2.789 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What are you pronouns so I know how to refer to you in the video?
he
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Comments
Very neat visuals with all the effects and stuff. I kinda didn't know what was happening though, I tried following the flying plant thing, but the floaty movement made it challenging and I have no idea what the purple portal on the ceiling does. I also tried going up and down from the beginning, but none of the paths seemed to lead me anywhere. But I must say that the audio design is great and overall vibe is really intriguing and well made!
Really excellent look and feel and environment. I missed that you could go up and down from the big entry room, so I got to the end with only the plant and that was a little confounding. A simple fix might be to add a clear "up" and "down" arrow to the signs or some environmental path guiding with little glowy thing to pick up along the way. But overall a solid entry!
This was a fun little game!! Loved how you had to build the little robot and then got to fly it at the end!!
A fun game. I'll have to try the download when I'm done with all the other games. I think the camera could help a little by tracking ahead of the movement. It took me some time to get used to the movement, but the game itself was fun enough to keep me engaged without getting frustrated or bored.
Indeed a fun way to start out, even though a simpler image would have worked, somehow have the feed of the human hands just worked so charmingly well. I will admit I didn’t get to the end full end (or at least, not with all the features unlocked), after the starting tutorial area it seemed to be less of a storytelling arena and more just obstacle course. I’ll admit to some confusion as which ways were valid paths, there definitely was some good nudges with the signs but I found myself bouncing against walls where I thought the game was nudging me to go.
Also! The camera position made me think of this video - consider adding some “lookahead”” consideration vs the camera being centered. With any forward movement, you end up feeling like a lot of screen real-estate is wasted since you as a player are really only looking in one direction (forward or back), while the character is smack dab in the middle. That prevents your ability to estimate trajectories and makes you more cautious of speeding up. Not really story focussed, but figured it’d help
This was really cool! I liked the assembly line to start out. A few of the areas felt a little more difficult than needed for a game this short, but it wasn't to the point that the game wasn't fun. Great job!