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A jam submission

Barrel of LaughsView game page

Submission for the Game Dev Field Guide Monthly Game Jam #1
Submitted by lihop — 15 hours, 15 minutes before the deadline
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Barrel of Laughs's page


CriteriaRankScore*Raw Score

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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This fits the theme perfectly. Did run into a few bugs and the laughs could get overbearing.

I enjoyed the creepy vibe. I liked how you made a character in Mopsa. And I thought the game looked great.

I was a bit unclear on how the gameplay worked? Wasn't sure how to guess which barrel she was hiding in. I might've skimmed through the tutorial too quickly, or maybe a bit more detail would've helped?


I found the part where you have to close your eyes to let Mopsa hide to be very charming! Character movement felt nice enough, though I wish S and D weren't swapped around.


Great game concept! I really liked the idea of closing your eyes to let Mopsa hide, it really built immersion and buy in to the game. I think that with some tweaking the movement could be really good (the S-D-E keys are a bit funky, and made it hard to move) but I really liked the camera shake to imply walking. I also love the menu screen and music, i think it would be good to put some music (even the same menu music) into the game while playing (maybe at a low volume), to provide extra ambiance. Solid work!


Fun game and a good idea,

It was very hard to play with the S and D swaped. 

Best sound based hide and seek game design concept of the jam. Unfortunately the overall polish held it back. I think the S and D keys are switched for movement, resulting in some pretty confusing controls. Also at times the player character would get stuck and move extremely slow making me have to reset. Lastly I ran into a bug where Mopsa got stuck on her way to a barrel and was just out in the open. 

Had it not been for the bugs I think this game would have scored much higher. The laughs coming from the barrel is an very creative mechanic and at time honestly creeped me out a little lol. I love the subtle mechanical quirks of how you can kinda peek and see where Mopsa is going with your eyes closed.