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Time Stoppers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality & Innovation | #39 | 3.519 | 3.643 |
Audio | #67 | 2.829 | 2.929 |
Overall | #95 | 2.788 | 2.886 |
Fun & Game Design | #101 | 2.691 | 2.786 |
Theme | #107 | 2.829 | 2.929 |
Graphics | #162 | 2.070 | 2.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love this game tons of fun I left it a rating please check out and rate mine before deadline
Absolutely brilliant, it's a unique blend of runner/puzzle...I'm not even sure how to classify it, but it is so cool! I love the time stop mechanic, which not many games have employed in the game jam. Thank you for sharing this work, and I will keep an eye out for whatever you put out next, really great stuff.
And if you get a chance to check out my game Foxy Boom Boxy, I would love any feedback you have, thanks!
Great game, so funny!
The game tutorialize itself very well, unfortunately the game is way too hard in its current state.
The screen size should be much bigger in relation to everything so that players can react what's coming ahead.
Even in the slowed state, it's likely for players to misclick somewhere else instead of their intended target.
The change in direction is well telegraphed, but players might need more time to readjust themselves to the inverted controls.
I like the concept of stopping time to slow yourself, but the game's mechanics could've been executed better. Here are my suggestions:
-Make it so that when the time has stopped, the player can drag and drop the blocks instead of having them hold the SPACE bar. My laptop won't let me use the mouse when a key is held down.
-Reduce the penalty for bumping into blocks probably to 50 points. 500 is way too harsh.
-If you wish, you can add power-ups so that players can use them to destroy blocks while they are moving.
It's a bit challenging to get the hang of, but I like the concept.
However, using only the mouse to move the blocks would have been more intuitive than WASD.
maybe we could move objects or drag them with mouse, since is already required to click on them, maybe direction of level can change automatically too, yeah stop time instead of slowing it.
Really creative idea, but the execution was’t really the best, I think time-stopping should actually stop the time and you could have made that automatic and made it like some sort of timed puzzle game… but overall the game is pretty decent, and I loved the stopping and accelerating sound effects
The game is normal
I feel like there is no way to dodge the platforms :( (Also what is the point of the time stopping if you can't use it to help dodge the platforms?) Cute concept, would have liked a better and more polished final product. Great first attempt!
Wow great game concept, well done! Would you mind taking a moment to check out my game as well and provide a rating? Your feedback would be greatly appreciated. Game Link
I like the concept. There's a nice ebb-and-flow to both sides of the gameplay.
It might do well to have time-stopping be a toggle rather than a hold — managing space, mouse and WASD was a bit much.
Most levels were easy to get through by sticking to one side of the screen. Although, I think Level 5 might be impossible. I went down without stopping time or hitting anything and 1200 is the most I can get before the end's 1500 goal.
Good work!
I think you're right, Arthuro also had a similar suggestion. I will implement those changes to the full release (or now, not sure if that is allowed though). Thank you!