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Endless Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #100 | 2.850 | 2.850 |
Theme | #121 | 2.900 | 2.900 |
Overall | #135 | 2.580 | 2.580 |
Originality & Innovation | #143 | 2.600 | 2.600 |
Audio | #147 | 2.250 | 2.250 |
Fun and Game Design | #151 | 2.300 | 2.300 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
UI was a bit confusing but I like the concept.
Ohh I love games like Darkest Dungeon. :) But I think the UI needs some rework because although I really enjoyed the game it was at times confusing what button I pressed and what was happening. Nonetheles good game <3
Also if you can spare a minute or two check out my game :)
well made game
This has alot of potential to be a great game, maybe you just lack the time to perfect it. Still you did well. GJ!
Nice characters, good foundation for solid rpg game!
Thank you!!
Nice characters, icons for attacks would be really helpful, will be glad to play it again with finished UI
I came in on the project a little late, but I’m glad you like the characters!!
Great game with lots of potential and room for improvement. Keep it up!
A lil buggy, but the charachter design is spot on! Thanks for creating a nice game.
❤️❤️❤️
By the way, check out my game too if you haven’t!
The health bar of the enemy wont disappear even i kill the enemy. the logo of the skill dint show, the 3 box on the top! but that was a cool concept. Nice one
Great game! Character designs are quite nice. UI needs some work, it was kind of hard to tell what I needed to click on. I thought the purple bars were enemy health at first, maybe an arrow or something would make that more readable. Reminds me of darkest dungeon a bit! Nice work!
ty ty! I’m glad you like the characters :)
I'm a big RPG lover so this kinda stuff is right up my alley haha - I do like the character designs and I think the concept and layout you have is solid. If there was a little bit more tactile feedback it'd probably be a bit easier to tell what's going on - if party members flashed, shook, or had a unique frame when hit by the enemy - stronger visual cues to tell who's turn it is, if buttons made sounds when pressed. This kinds of things might clear up some of the confusion other players have about what's going on in the game.
With that said I do think it's well put together!
Yea should have learned more about the engine before the jam, it would have been a lot smoother and i would have had more time for the visual queues and stuff. Thanks for the compliments, ill be sure to let my artist friend know you liked his designs! :)
thank you for the feedback!
Heyy, I don't understand how to play
The buttons above your friends are your attacks